After completing the Relic work, V needs to track the customers so that they get into trouble first. Their leader: Lizzie’s Bar, start here Cyberpunk 2077’s automatic love mission.
First, call Judy Alvarez by opening the phone menu. Then talk to her as much as possible before asking Evelyn. She tells you to put it down, but tells Judy that she is your only leader, which will update your goal to meet her in Lizzie’s bar.
Cyberpunk 2077 automatic love mission
In the case of increasing contact force inside, go to Lizzie’s Bar and talk to the Mox bodyguard outside. Head down into the basement and talk to Judy.
You will enter the dispute between Susie Q and Judy, who is in charge of Lizzie’s Bar and the Mox gang. You can talk to her or chase.
During the conversation, you can use Cool 5 to roll back, or you can press further – follow her into the server room, and she will be flush with you.
Pick up Evelyn’s cigarette case, which will take you to the Clouds Club in the H8 large tower.
When you leave, Judy will ask you to wait-agree to let her know about Evelyn’s life and she will be grateful. Judy is an important character and has many features throughout the game. If you play a female V, it is a romantic character.
Follow the mission signs in the manager’s office to leave the club and grab 700 whirlpools from the safe as you pass by.
With 9 Reflexs, you can ask Susie for their arguments, but your main goal is Megabuilding in Westbrook. This may be your first trip to another part of the night city, so be prepared for sightseeing.
The huge building H8 is operated by Tyger Claws, so when you reach Mosey, you will pass through the hard area outside and then reach the elevator. Click the button Clouds- located on the 12th floor.
With Intel 8, you can ask the receptionist and ask Evelyn, but either way, she will follow your instructions.
Should you choose Angel or Skye?
Choose a safe word, and then choose a doll: Angel is a playboy, Skye is a woman.
There is no functional difference between the two lines, you still have to come to the same conclusion, so it depends on personal preference.
In order to confirm your choice and continue the mission, pay a cheap fee and throw your weapons in the trash can- you don’t actually need them. If you have Mantis Blades or Gorilla Arms network software, then you can still be armed.
Before heading to the booth, look around the floor of the Clouds Club, and then you can use your technical skills and smart 5 to break into the safe next to the toilet.
At your booth, talk to the doll, ask Evelyn, and then discuss your treatment.
In the end, you have no choice but to speak your safe word and talk to the real Skye or Angel. Ask them about Evelyn and they will hesitate.
You can threaten them or pay for more information. I paid only because the price was not very high, they said Evelyn was attacked by customers and talked to Tom. They also said that Evelyn’s booth is No. 11, and you can find Tom upstairs in the VIP area of Hall 2.
Search for Evelyn’s booth
Before going upstairs, it is best to complete the business on the Clouds main floor.
Walk from the booth of Angel or Skye to the lobby and you will arrive at the booth of Evelyn. In Booth 11, you can scan the surrounding environment to find blood stains, missing doll ports and a panoramic view of the police. It turns out that Evelyn was the one who instigated this incident, and much more happened here than we initially thought.
It looks like it’s time to talk to Tom.
How to get to the VIP area in the cloud
To get your VIP voucher, you need to walk to the back of the club floor and listen in the quarrel in the stairwell.
When the second gang member came down to clean up the noise, he went to the bathroom. Follow him in, grab him, then take him out, dump the body in the trash can next to the bathroom. In his pocket, you will find the authorization for the VIP area upstairs.
Holding the chip, walked upstairs, walked across the room to Booth No. 2, and then asked Tom for information about Evelyn.
With Reflexes 9, you can press where Tom left, and he will point you to Woodman in the background.
Lock the camera in friendly mode, then slide through the “no entry” door when no one is looking.
You need to sneak in the corridor to avoid being spotted by the next room. If you don’t have Body 9 or Technical Ability 7, you need to sneak in the lounge on the left to reach the office. Watch out for the guards on the sofa and watch their cones slide over undetected places.
We assume that you can go through the side door, but either way, there are two important rooms to visit before you break Woodman’s office.
When you enter the body or technical door, on your left (or on the right if you pass through the lounge), there is a server room. Get the schedule log from the side table to get some utilization information-at the door.
Then, in the locker room on the right, you can get Evelyn’s schedule and handbags for more clues.
What to do with Woodman
Now enter the office, talk to Woodman and reach an agreement.
You can propose to solve his online gamer’s problem with Intelligence 8, or pay for information, or threaten him. He will not bite bribes or threats, nor will he attack you when you push. Choosing the violent route will mean that you have to search for his computer after a brief fight with your boss. This will also have an impact on subsequent additional tasks with Judy.
However, if you pass the intelligence check, Woodman will only tell you what you need to know.
Either way, you now have a new clue, that is, Ripperdoc: Fingers jumping on Jig Street.
After providing him with information, you can choose Intelligence 8 to end the bargaining process, or you can stick to it if you want to fight.
It’s time to drag it high up there, either back to the way you came, or through the elevator in the lobby, through the back door of his office.
Go back to the giant building, talk through dialogue, and then call Judy to learn about Evelyn. Next stop: Jump Street.
Technically, this will also initiate another related task, a space in between
Finger shop on the street
Follow the task mark to reach Ripperdoc on the back street. Talk to the mob outside and avoid fighting, please use Body 5 or StreetKid Lifepath.
Go upstairs, Judy will be there to help, but even if the doctor is there, you are still behind.
You can choose the following methods here:
- You can use body 7 to close the door
- Talking about women making you cool 5
- Convince them with Body 5
- Throw them 900 whirlpools
- Or just let time pass and wait for your turn
No matter what method you take, it’s your turn to go in and ask Evelyn.
Mox will scare the fingers to speak to a certain extent-with “Technical Capability 8” you can pick him up when selling defective implants.
Push him to Evelyn and you have several options: perform well, rely on Mox to connect, rely on Woodman or chop his socks.
First, push Woodman’s connection and he will talk about how to bring her to his side. He will try to be tough on Judy, but threaten to punch him and he will scream.
Fingers lead you to an illegal BD studio. However, before you leave, take his iconic Cottonmouth sledgehammer off the bed. It is not only electrified, but can also poison the enemy.
Talk to Judy when you leave and you will start a new mission: Disasterpiece.
For more information on “Cyberpunk 2077”, check out our list of the best weapons for the game.
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