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How to create your own video games with Nintendo Switch and learn how to program

create, Games, learn, Nintendo, program, Switch, Video


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If you want to know how console games for your game work internally, or if you've ever wanted to make your own video game, now with Fuzeze Nintendo Switch you can learn to edit in a fun way if you love it and feel like it, and best of all, you only need your Conch and buy Fuze from the Nintendo online store, it's almost like a single game. -You, well read- you can create the games and programs you want from your game console.

Fuze4 Nintendo Change application for a hybrid console that allows you to create 2D and 3D games, using BASIC: a beautiful yet functional "programming language" including a layout where you can create your graphics and images.

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You will be surprised at how you created something from the same game console especially when it seems you will have to type or draw, but Fuze contains everything you need to be able to write and design all video game elements (or programs) with the help of your keyboard and various editing modes, or you can and to connect the USB keyboard with a USB-C adapter or console dock, if you want to type freely, then the keyboard is hidden from the screen to gain visible space in the editor (you must first install an editor to have your USB keyboard enabled again be able to navigate between components using ESC, ENTER / ENTER keys and pointers). The only limitation would be that to understand menus, texts, or code commands in BASIC language, it is necessary to know English because it is not translated into other languages ​​(although this would be a good excuse to learn something else in the process that "programming" is in the form of many).

As soon as you download it and open it for the first time, it highlights its questionable educational approach, showing a welcoming assistant who looks at all the categories found in the main menu. This assistant will be displayed when he opens Fuze, until we do it voluntarily after he feels familiar.

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In the Fuze menu we will find the following components:
– "Code", the code editor where we will write orders or instructions that will be our game or program.
– "Media", a multimedia gallery of graphics and images (2D Spites, 3D models, terrain). – "Programs", your programming library and "third parties" with examples that can also serve as a reference or inspiration.
– "Project", a category with project options open at that time.
– "Friends", the "management" category for exchanging our projects.
– "Tools", a category of tools with additional editors.
– "Settings", a category of settings for changing preferences such as visual styles.
– "Help", a section of text and consultation.

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When it's time to enter your "code editor" (text with instructions), it's amazing that it actually takes the opportunity for the console image's ability to browse text when scrolling or when to resize font size. The feeling of "softening" and softening as you move the lines in the editor attracts attention, since the text editors used on computers usually do not have a clear acceleration. In addition, the editor controls are well designed, so that all the necessary options are available with the movement of the rod, push buttons, or their combination. It is noteworthy that the creators pay more attention to the smallest details of this product category, because it is undoubtedly the most important stage, without forgetting that the device is a game console and has a lot of image power to move characters. The help bar is always informing about tasks that are always available.

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It's important to carefully read their tutorials if you're a young person in the world of "programming." Your writings are amazing, very comprehensive and well organized. It clearly describes concepts that apply and in any other programming language, not just Fuze. The way in which concepts are defined, such as "variables", "functions", "constraints", etc. It is very clear and will be very useful for anyone who wants to continue learning and skips other programming languages ​​and games.

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The fact that Fuze allows the program to use BASIC is not a coincidence, because it is an easy-to-learn language and is therefore installed on most home computers of the nineties (now considered "retro") where Fuze paid his respect for the visual style and menu font. For toddlers, these details will go unnoticed, but we can actually adjust the visual styles that are reminiscent of Spectrum, Commodore, Amstrad or BBC Micro computers, among others.

Computers are mostly of British origin, and the company behind Fuze4 Nintendo Switch.

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If you want to create a game in 2D or 3D, even though you can't import anything you've prepared from a computer, you can do anything by combining elements from your 2D and 3D library, or by creating filters from your graphics editor or Thumbnails if you want to use 2D graphics. Ability to use light filters, precision, effects, etc. including audio.

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In fact, it's amazing that such an educational tool emerged, which took your Nintendo Switch out of its "only gaming device" concept, giving it a creative and creative way. Of course, it seems easier to find something like this on other types of mobile devices such as smartphones or tablets, because we're talking about a device that seems to be designed for no other purpose than gaming, even though it's portable.
After examining it thoroughly, our conclusion is that Fuze seems to have the ability to engage anyone who wants to learn, whether children, curiosity, students, entertainment programmers or professional engineers.

If you like these themes you may find yourself called or you may have, if your purpose is to read or do something different with your Nintendo Switch it won't disappoint you.

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