The game’s biggest battle was a technical disaster

Geralt of Sanctuary

The game’s biggest battle was a technical disaster

Battle, biggest, Disaster, Games, technical

Instead of celebrating a new record in Eve Online, gamers are pissed off about server issues.
Instead of celebrating a new record in Eve Online, gamers are pissed off about server issues.

The year 2020 ended in Eve Online with the most expensive battle the MMORPG has ever seen. Only a few days later, the rematch took place, which broke another record.

However, this did not happen in a positive way: Because of technical problems, the PAPI faction’s attackers could not shoot back.

What happened?

As the developer reports, 13,770 players were ready to take part in the sequel to the game’s most expensive battle to date. That’s around 35 percent of the pilots logged in to the game. 6,739 of them were eventually able to spawn in the combat area. That even beats the number of users who took part in the biggest battle to date in FWST.

If the server had also correctly loaded all players who tried to jump into the M2-XFE system at the start of the battle, then the battle would have seen more than 12,000 participants. That would have doubled the old record. You can find out why space games fascinate us in the following plus article:

Technical problems cause frustration: However, there was no big argument. The large number of players overloaded the servers, which put the aggressors at a disadvantage. This resulted in numerous unexpected problems.

Some ships simply disappeared and suddenly reappeared, sometimes the game spawned them in a wrong system. There were also confirmations of the launch of ships that had not participated in the battle.

PAPI’s ships were shot down and destroyed before they were even properly loaded. In addition, the equipment of their ships, which can improve the shields, for example, was not active.

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The developer’s reaction

Although there could not be a fair fight because of technical problems, announced the developernot to compensate the parties for their losses. The reason is that you don’t want to interfere in the naval battles between the individual player parties.

At the same time, you will not remove any looted duplicate ship modules caused by the problems or withdraw insurance payments for ships that were not actually shot down.

Players are mad

The Reddit user Psychedelic42069 explainsthat every participant in the battle now has reasons to be angry. PAPI – the attackers – never had a fair chance and were not even given the opportunity to act as planned.

The defenders of the Empire, on the other hand, won the battle but cannot boast of it. Because every time it is mentioned, people will just think that the servers were causing problems and it just wasn’t a fair fight.

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