News culture A 10-year study still denies any link between violent gaming and violence
One study reiterates that there is no association between violent gaming in adolescence and violent behavior in adulthood. When the latter is baptized Growing Up With Grand Theft Auto: A 10-Year Study of the Longitudinal Growth of Violent Video Game Among AdolescentsNotably, it started 10 years ago with a large focus group of 500 participants, whose average age at that point was 14 years.
L ‘study performed in a “big city in the northwest” of the United States was published by Cyber psychology, behavior and social networks, an academic journal with a reading committee. It is based on “a person-centered approach“; The conclusion drawn from the test persons’ own statements means that we can keep in mind that an error rate can be taken into account depending on their honesty.
Those who played violent games for a long time in their youth could not see any noticeable increase in their aggressiveness, nor did those who played them in very small quantities. Conversely, researchers believe that some children may have used these titles as a means of managing anxiety. According to the responses obtained through questionnaires, three main groups appear: the first played a lot of violent games when he was young, before decreasing the practice with age (4%); The second played these games moderately before starting more sustained training (23%). After all, the last group played very little there, before that too, to improve practice through aging (73%). As a result, Group 2 seems to show the highest levels of aggression while the other two show no noticeable difference.
There was no difference in prosocial behavior at the endpoint between the three groups, but individuals in the moderate group showed the highest levels of aggressive behavior in the last wave.
By Tiraxa, Writing from igamesnews.com
MP