There are many Android games that are compatible with physical controllers, but this compatibility is far from the best, especially with regard to vibrations. This limitation of the experience would be on the verge of being eliminated as Google would develop a much higher compatibility with physical controls. And it could come with Android 12.
Connecting a physical controller to an Android device has not presented any complications since just link it by bluetooth (if the remote control has this wireless connection) or connect it via USB so that the remote control is recognized by the system as a joystick. This is in terms of the control itself, the complete opposite of what happens with the haptic feel of the game: Android offers very limited support for vibrations. Will Android 12 be the version that finally puts an end to these limitations?
Android 12 could include full vibration support on physical controls
Having access to full game control in a controller is essential, but it is also important to physically perceive changes in the game since the dive is enlarged. Just observe how the physical controls of consoles have evolved: from the inclusion of vibrations with peripherals (as in the Nintendo 64) to the development of a full sensory experience that even includes motors in the triggers (PlayStation 5) . Considering the growing importance of gaming on smartphones, it’s not acceptable that Android doesn’t have a physical response to match.
As XDA Developers observed after following the development of Android AOSP, engineers added suggestions to the planning with the idea of considering introducing a better experience in using physical controls. The various changes applied to the planning of the AOSP project suggest that Android 12 could sync physical controllers as full game controllers, vibration included.
Support for controller vibration would allow game developers to introduce better experience through physical control. An API would open the door to a haptic response to different game situations; like contact, gunshots or explosions, for example. Not all physical controls would have this full support, the most common ones. Recent consoles would be insured.
It is early to know if it will be permanently integrated with Android 12 because it is not the first time that changes in the AOSP code are anticipated and that they do not end in the stable versions. Even so, it seems that Google takes full support for physical checks more seriously, good news for most “gamers”.
Vía | XDA Developers