Since mid-December, you can plunge into the first raid in Castle Nathria in World of Warcraft: Shadowlands, as well as level up your keystone in the first season and face increasingly difficult Mythic Plus dungeons. So far it has been anything but easy and you have probably already suffered one or the other death with your group.
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WoW Shadowlands: All information about Castle Nathria
This problem is now to be remedied at least partially. In one Post in the official WoW forum Blizzard announced at short notice massive changes to many dungeons and the raid in Castle Nathria. Many of the changes weaken bosses or rob them of part of their life points.
The full patch notes can be found on page 2. If you would like to get an overview of all dungeons and learn some tips and tricks, take a look at our Shadowlands dungeon guides at GameStar Plus:
Necrotic swath is the most weakened
The list of changes to the dungeon “The Necrotic Swath” is long. Not only bosses like plague bones or amaranth the harvesters are nerfed here, but also normal opponents like the rotten bone crossbowman distribute 20 percent less damage with the new changes.
With this, Blizzard puts a plaster over the long gaping wound of many players. The Necrotic Lane is one of the most unpopular dungeons in the Shadowlands because of its strong opponents.
WoW Shadowlands – Watch The Necrotic Swath
Lots of positive feedback on the changes
Both on Reddit, as well as in the comments under the forum post and at wowhead there are many positive voices about the changes. Many consider it the right step to turn down the level of difficulty a little.
Buddyshrews writes on Reddit:
“I think these are especially good changes for Mythic Plus dungeons. It seems like they tackled the biggest issues with these nerfs. I hope these adjustments make tyrannical dungeons less stressful and annoying.”
Cyfaeras is also positive, but would like further changes:
“That looks like good changes! However, further weakening to the Bloody Depths couldn’t hurt.”
Brochettar again wants to go a step further:
“The changes are definitely a good start. What we need now are class changes with a focus on Mythic plus. As well as a higher item level for items from M + chests at the end of the dungeon.”
In addition to the many positive voices, the loot problem continues to be criticized in the same breath. Many players are frustrated when they get too few or no useful items at the end of dungeons. Again, Blizzard has to improve in their eyes. Mary also addresses the loot problem in her column and has some suggestions:
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Loot in WoW Shadowlands: Blizzard makes a mistake!
Along with the raid and dungeon changes, on January 27th screwed on PvP. Here, too, you have to make do with some nerfs, which mainly relate to paladins, druids and magicians.