If I had to talk about the intro scenes that have marked me the most in video game history, a special place is undoubtedly reserved for the shocking cinematic of Turrican II: The Final Fight on Amiga 500, not only because of the quality of the drawings, but above all because of that fantastic soundtrack that he created Chris Huelsbeck, one of my favorite composers of that time.
Logically, being friend, I have good memories of the trilogy of Turrican and I really wanted to try this Turrican Flashback, the “definitive” collection of this saga created by Rainbow Arts and Factor 5 in 1990. But does the guy hold?
Four Turrican between Amiga and 16-bit consoles
1986 brought us great games, including Metroid. And of course, a video game like this ended up setting a trend, to the point of baptizing (along with the Castlevania
The first Turrican was a success, both in Commodore 64 and in Amiga 500 (version included in this Flashback), laying the foundations for what would come later, with a sequel in 1991 that, personally, still seems to me the most attractive installment of the entire saga. Although the first classic of 1990 today can be improved in certain aspects, such as empty stage backgrounds or not being able to kill “mushroom” enemies by jumping on them, it is still a game that requires perseverance and good visual memory to complete its multiple phases, since the exploration is very free and there are secrets everywhere. And this last one was increased to the beast in its sequel. Because there is no map.
Both are run & gun Atypical, far from the arcade spirit of the arcades, partly because of that emphasis on exploration and the fear of falling off a cliff due to some leaps of faith. They are also very versatile, thanks to the variety of weapons to be obtained, where there is no lack of one with bouncing balls, or the always aided laser we can direct (standing still) in 360 degrees. At present, they can be blamed for a somewhat confusing level design in certain sections, or bosses that could be improved due to the lack of attack patterns, but you cannot fault what they meant at the time and the game. historical value of your BSO.
It is surprising, in a way, that this collection only sticks to the first volume of the very complete anthology announced by Factor 5 and Strictly Limited last year, which means that this Turrican Flashback only includes these four:
- Turrican (Amiga 500, 1990)
- Turrican II: The Final Fight (Amiga 500, 1991)
- Mega Turrican (Mega Drive, 1994)
- Super Turrican (Super Nintendo, 1993)
A collection that rescues an almost forgotten saga
Mega Turrican is the equivalent of the Amiga 500 Turrican 3, where the use of the laser was replaced by a hook (Plasma Rope) that allowed us to hold onto the ceiling and sway. The problem is that for this you had to use it while standing still, as it did not work by jumping, which today is shocking. Yes, on a technical level, it is still a joy due to the large amount of details, both in the foreground and in the background. And at this point it is not a problem that it is one of the most linear games in the saga, with less exploration and secrets to discover.
Super Turrican also meant another change, mainly due to the use of the so-called Freeze Beam, where we froze the rival. On an aesthetic level it is halfway between the main trilogy, as well as in the face of exploration. It is interesting in contrast to the first, more classical and complex development. And here it is worth remembering the greatest spiritual successor, the recent Gunlord
And what about the extra features of Turrican Flashback? For starters, each game has two modes: Standard and Trophy Challenge. In the latter (to get trophies on PS4) the rewind and save game options that the standard mode does have are disabled, so it retains the difficulty of the originals. And logically, in Trophy Challenge the cheats that the standard mode does have as optional are also deactivated. In addition, the storage slots in the latter amount up to six, being able to save and load states comfortably, accompanied by a capture with date to see the exact point.
As for the level of customization, apart from being able to program all the buttons for a specific action, there is no lack of the typical filters of these remastered classics, controlling the size of the screen, the smoothing or the sharpness of the colors. Yes, greater care is needed regarding the history of TurricanAs there are no extras such as an art gallery or a jukebox with their songs, just a short introductory description for each game, as a summary.
iGamesNews’s opinion
Definitely, Turrican Flashback is not the definitive Turrican collection, but almost. He should have brought together the two volumes of Turrican Anthology, where missing Turrican 3 from Amiga 500 or Super Turrican 2 from Super Nintendo, but in any case it is still an indispensable collection for those who drank the beginnings of this saga that emerged in Commodore 64. And above all for tasting its soundtrack, especially that of the sequel, which is a delight.
Turrican Flashback
Platforms | PS4 (analyzed version) and Nintendo Switch |
---|---|
Multiplayer | No |
Developer | Factor 5 |
Company | ININ Games |
Launching | January 29, 2021 |
Price | 26,99 dollars |
The best
- Four Turrican classics in one lot
- The style that each delivery proposed
- Chris Huelsbeck’s soundtrack
Worst
- Extras are missing about the saga …
- And the rest of volume 2 of the anthology
- The labyrinthine design of some levels
Table of Contents