The Boss

First person shooter • iGamesNews.com

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I play the slut Terminator: resistance.

This is not what I expected in the Terminator game, but here we are in Los Angeles after the end of the world, struggling to maintain the right desire in the war on machines.

Terminator: Resistance

  • Developer: Teyong
  • announcer: Reef Entertainment
  • Platform: Comment on PS4 Pro
  • Availability: Now available on PC, PS4 and Xbox One

Among the people behind the terrible Rambo game of 2014, there are conversational choices for this first-person shooter. At one point, I had a chance to have sex with a woman who led the resistance you were fighting for. She wants me to kill her. I'm not sure I would like to do this, partly because I'm scared of the prospect of playing another numbing task. However, she said she was worth my time. Then a dialogue choice appeared: press the heartbeat (I'm explaining) or walk away? Press the heartbeat!

So she took me by hand to a room at the bottom of the bunker, where there was a bed. Good bed after Apocalypse Los Angeles! Then, from a first-person perspective, we did it, and her last generation face all appeared on my grill, groaning and twisting. After a minute, we were done. "You're fired," she said, pushing me open the door. I tried to go back but the door was locked. What, no time to drink a spoon?

Sleeping with my boss was bad for me, because throughout the terrible battle of the game, I kept staring at Jennifer, my beloved, a woman, a few minutes after going through a terrible encounter, She was flirting with me with a metal head. Jennifer is the woman I should fall in love with. Did I cheat her? Maybe.

Then, near the end of the game, before launching a fierce battle with Skynet, I tracked Jennifer into a rubble in a particularly beautiful moonlight. There we talked, and there was electricity in the air (or was the Terminator back in the past?). But I feel inside gui. Just a few hours ago, I slept with the boss. I should tell Jennifer. I should raise my hands. But the game won't let me choose to admit it. Then a dialogue choice appeared: press the heartbeat (I'm paraphrasing again), or walk away? Press the heartbeat!

Another first-person sex scene with video game graphics didn't look outdated in the early days of the Xbox 360. Jennifer groaned and twisted her body. She took off the beanie for this occasion and it felt good. Her forgotten face and mouth seemed to be dragged around by a fake camera manipulator, and all I could think of was what would it look like if Kryten did so? Do you still have hair?

When we were finished, she said, "I think I'll stay here for a while." She lay aside, lying on the floor, surrounded by rubble, and the moonlight spread on the concrete. She is fixed in place like a statue. I try to jump on her. The game did not allow me to shoot her. Nor can I blow her up with one of my grenades. Jennifer was unmoved. What, no time to drink a spoon?

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Jennifer appreciates this.

These two encounters are the only memorable aspect of Terminator: resistance-that's because they somehow flinched. The rest of the game went straight to the beginning of the first Terminator movie, it was so versatile that it melted into my memory like a "skip" on my tongue. This game was obviously hampered by the budget spent by the creators of Call of Duty on an explosion, which reminded me of the mediocre shooting game of the previous generation console, "Legend: Box and Turning Point: The Fall of the Free World". Exercise is a tedious thing. The sprint felt like it was being delayed for a second without any obstacles. Shooting is like peeing in the wind. The visual effects are so outdated, they may actually come from August 29, 1997. Terminator … Oh my God, what did you do to Terminator? These killing machines should be a terrible artificial intelligence. One person is enough to send a bunch of battles against life. In this game, the Terminator walks slowly forward, shoots in your direction, and then draws them with enough red and purple plasma to fall. These things are the idea of ​​artificial intelligence sunroof network. So advanced, it comes to the conclusion that it should frustrate creators. They were supposed to be super smart, but they couldn't flank on the battlefield.

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Terminator: The resistance movement was largely smooth, and the only mistake I encountered was that I was locked in place when I strangled a T-800 in the fire. I had to restart the game.

There are many things about Terminators: resistance is so weird. I mean except for sex scenes. The skill tree system is like what I have seen in video games for a long time. When I finish the campaign, I finally unlock all the skills except a few skills. What's the point? The unlock game is a direct copy of the unlock game from Bethesda's Fallout game. I mean exactly the same. It even lets you force locks, and the chances of success depend on the level of lock skills. The hacking mini-game is Frogger. frog! There is also a character called Colin (don't worry, he is a dick).

2
Where have we seen it before?

I saw the goals of developers: large, semi-open world-class where Terminator patrols, nervousness and anxiety are everywhere. But the threat to the enemy is small, and you eventually have to speed up the lawsuit for shooting anything that looks like metal. The mission requires you to go into another gray, destructive environment to get something or take another photo, and nothing more. Sideline missions are clearly marked on the map. Exploring is meaningless because you will learn early that there are no interesting discoveries. There is a bunch of nonsense to collect, at first you thought, oh, maybe there is a clearing / survival mechanism, but in the end it doesn't matter. The game hopes that you consider playing secretly, but this will only prolong the pain. It is best to kill all Terminators and their robot partners and complete it. When you are involved, all you have to do is point and shoot. Boss fight, this is very much Video game bosses fight without inspiration. In an environment that didn't look like the future goals in the first two Terminator films, only one mission was performed. There is some green! Unfortunately, the gameplay.

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In the first two "Terminator" movies, the environment of "Terminator" is heavily dependent on the post-apocalyptic Los Angeles, but the scene becomes bland and scattered throughout the video game.

I think it's a surprising discovery that the Terminator game is trying to set itself up as a Fallout-style shooter with a Fallout, character-driven story. There is a hub for communicating with the NPC, and when you return from a mission, the NPC sometimes has something new to tell you. There are dialogue options, backstory and incidental tasks. Say the right thing, the character will like it. Depending on your decision, you will get different cutscenes and endings. But this is so general that it's hard to care. The voice actors are doing their best, but the dialogue with them is wooden. The number of soldiers you play is so large that even after being a soldier for 10 hours, I still cannot remember his name.

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From the beginning we were told that our decision was important, but the story is really hard and hard to care about.

I'm looking for something positive and I guess Terminator fans will get good fan service. You get a 9mm Uzi. At some point, you can name your child and choose from Max or Wolfie. You go to the hospital Sarah Connor, who is in trouble during the Terminator 2 incident, and finds Dr. Silberman's record. One of Terminator's experimental deaths was clearly the prototype of the T-1000. You can even improvise against John Connor's Resistance Shelter heroes during the opening scenes of Terminator 2.

And, I think, it's nice to see an event-related game that eventually led John Connor to send Kyle Reese to protect Sarah Conner from Arnie in time. But these fan service snippets cannot save the Terminator: the resistance of dark fate. It is best to avoid a maximum of 10 hours. When I finish thinking about myself, do I miss the really clumsy first-person shooter in the Xbox 360 era? Then I realized that the answer was no. No, I am not. No, when it costs fifty pounds.

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Terminator: Resistance is best when you are forced to worry about the T-800.

It's a shame, because even if the "Terminator" franchise becomes irrelevant to the release of each new movie, the world is still very suitable for video games. I'd love to see what developers do to Terminator, as Creative Assembly did to Alien, and to create a survival horror experience in which you desperately try to defend against a single Terminator to hunt you down. Maybe there's even the remake of Resident Evil 2 but it's not Mr. X that haunts you, but Arnie. It feels like the developer of Terminator: Terminator. At the beginning of the game, when you only have non-plasma weapons for your use, the T-800 poses a real threat and you are forced to play secretly. The best level in the game is in the hospital where Terminator performs terrible experiments on humans. It is a stealth task that is about to destroy nerves. But as you advance throughout the battle, upgrade characters and upgrade plasma weapons, you will defeat the enemy and the enemy will start downhill from there.

Uh, okay. Maybe a daydream, different from the nightmare of Terminator: Resistance.



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