In recent years great desire has been proven by Microsoft to improve Xbox Game Studios. This infrastructure has added to its portfolio a large number of exciting courses, such as Ninja Theory, Compulsive Games, Obsidian Entertainment, inXile Entertainment or Double Fine. In the past, Microsoft's name was linked to the availability of major studios, including publishers. Microsoft's purchasing power is no secret and as of this year, it looks like Microsoft was having a lot of money to push the next generation through studio acquisitions.
Through Twitter we have been able to see commentary by a special reporter such as Ryan McCaffrey, speaking to one IGN reporter, Dan stapleton, it would have exposed this "idea." As mentioned, speaking to Stapleton, Microsoft could set a maximum amount around 1,2 trillion dollars, expanding the Xbox in its efforts to develop the new generation.
To talk to @DanStapleton about what Xbox can do to further the next genster's efforts. Introduction to this: Microsoft has a market cap of $ 1,2 million.
They can pay easily, if they are willing to sell:
-Zenimax (valued at $ 2,5b in 2016)
& / or
Double-Take ($ 14.4b mkt cap)
– Ryan McCaffrey (@DMC_Ryan) January 10, 2020
It doesn't matter which figure is presented, which seems to be an exaggeration, they suggested that Microsoft can now deal with the most important lessons. In fact, as was the case with Electronic Arts, and even Valve, it is rumored that it could deal with the purchase of publishers such as Bethesda or Take Two, If they were willing to sell. By the way, this focus on these publishers seems to be related to the lessons they have on their infrastructure. Status of access to companies like MachineGames or idSoftware, which has given life to many of the player's suggestions so far.
And so it is at this point where the journalist decays, in which he points to these lessons today that give you alternatives that Microsoft may not know how to present in his special catalog. For a while now it has been pointed out that one of the biggest betting options for Microsoft is to engage in development that many players can emulate. Most of the games that end up having this connection, or that popularity, are regular games, and the story is told, which gives weight and personality to the game. It is true that the introduction of Hellblade 2, has shown that change is on the way, but it seems that much more is needed.
And that's why, given the fact that Microsoft will have plenty of money to work on the next generation of studio purchases, rockets are set up which means that Microsoft's purchasing power can accommodate all kinds of options. If on a budget imagined that they should have been responsible for the purchase of companies like Bethesda, Zenimax or Take Two, you know what they can do. But the fact is that the option to buy a publisher is not something that the public really wants, which is precisely the need to keep expanding the installation catalog. All right now There are many lessons about certain low-key popularity and that they can find their way as part of Xbox Game Studios.
If this theory is true that Microsoft has plenty of money to buy its investment courses for the next generation of consoles, What lessons should we consider as effective in improving player recommendations?