After hanging out a bit moreIt seemed clear that Ana wasn’t going to do much more than sit in another seat Benches and eat container of Pasta. I remembered a lot of gamers getting upset about the NPC’s panic behavior, so I fired a shot to see what would happen.
Ana ran off. I’m not sure what happened to them next because this was before the last patch: the cops really showed up in the and I had to start running too. This is how my lunchtime hangout with Ana ended.
What have I learned? There’s the obvious: at least in December, NPCs didn’t do that much, and the character models that were reused were a little cumbersome. I like to imagine that in the cyberpunk future, people might be modified to look the same, but that’s probably enough.
Other than that, I really enjoyed my weird time with Ana. There was something really peaceful about all of them drift around. Despite the looping behavior and clones, I really felt like I was following someone who was taking a break from their hectic corporate life to spend some time outside. I really like the design of Night City and it was cool to learn more about how NPCs use it outside of scripted events.
Maybe not intuitiveSomething about Ana’s aimlessness made them feel very real to me. Getting up and sitting, picking lunch – it all felt like I pulled my heels back when I had my company job. I remember walking all the way back to the office after lunch, walking the same block repeatedly until I started worrying the shopkeepers would think I was going to wrap the joint for a little more time in the world to have before submitting to the Fluorescent lamps and Stress in my workplace. Although I did this months ago, I can vividly remember how Ana’s routine felt stolen from the demands of a work day, a kind of human secret that we shared. The clones made things feel futuristically surreal, but Ana felt relatable.
I had fun with you, Ana. I hope the rest of your day went well.
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