longer but more reliable updates

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longer but more reliable updates

longer, reliable, updates

Assassin’s Creed Valhalla has continued on its way since its release. Between updates, extensions and other hotfixes, Ubisoft takes care of the monitoring of its flagship license again. And today the French company offers us a look at the roadmap for the coming weeks that will be welcoming new content very soon! By the way, the developer is also focusing on patch management, announcing that they will now be deployed every five weeks, compared to four before.

New content and update for Assassin’s Creed Valhalla

In a blog article today, Ubisoft shared a roadmap that will take us through the end of spring. Two planned updates will be released here, the first of which will be available on April 27th.

At the same time, The Wrath of the Druids, the first expansion for Assassin’s Creed Valhalla, will arrive on May 13, 2021. Originally slated for a release much closer to us, this DLC will finally arrive in the middle of next month after new agreements from Ubisoft as part of the monitoring and improvement of its game.

In fact, some previous updates, the French company said, did not live up to players’ expectations. The teams were aware of this and recently decided to change their process to provide more robust updates that are more satisfying to everyone. However, in order to meet this obligation, the release rate will be reduced from 4 to 5 weeks so that additional testing can be carried out.

The detail of the update pipeline.

Also in this blog post, Ubisoft shares some elements in order to fully understand the issues related to these new processes. And so these are 6 steps that are described as key to achieving and deploying an update to the game. Here are the details:

ACVH DevBlog Piepline

  1. Identification of problems
    • Thanks to the quality assurance teams and player feedback, developers have access to a full list of the bugs and issues present in the game. These are then listed by importance and difficulty in order to resolve them to provide each level of support. Priority. In other words, a small bug that occurs with few players will necessarily be fixed after problems with progression in the main quest of the game.
  2. reproduction
    • Once the problems are known, the teams try to reproduce them. When they are successful, they send complete items to the development teams to determine the source of the problems they are encountering.
    • If the quality teams cannot reproduce the bugs, they will contact the players again for more detailed information.
  3. solution
    • The development teams identify the source of the problems encountered and work to resolve them. Every problem requires different solution times. All of this is being tracked globally to find out what remains to be resolved and what can be fixed.
  4. Internal tests
    • As soon as the solutions have been deployed and before an update is integrated, the teams check the quality of the corrections made. When the latter are satisfactory, they continue their journey until they are likely to be put online. However, if the suggested fixes cause regressions or side effects, they are reported to the developers, who then resume their previous work: track down and correct.
  5. Submission to platform partners
    • All validated fixes are included in one update. This is sent to platform managers like Xbox for validation. Depending on the workload and the time period, the update approval time can range from a few hours to a week.
  6. Provision of the game update
    • Everything is fine, the patches are ready and manufacturer approval has been granted, the update can then be made available to everyone.

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