1. Downfall (2016)
The Downfall Released in 2016, the reboot comes almost as close to a perfect game as I’ve played it. If you ignore the mediocre multiplayer mode that I forgot even existed until I looked it up, Downfall 2016 is a lean, mean machine that kills demons. It adds enough to the classic formula to make it feel new and improved, but doesn’t get stuck in lore or irrelevant traits like the 2020 follow-up.
The fight in Downfall 2016 is a wonderful balance between speed, brutality and puzzle solving. Picking out the right enemies in the right order becomes an important and entertaining dance of blood and courage on higher levels of difficulty. The chainsaw is now a weapon that you get ammo with, and the “Glory Kill” system isn’t an annoying gimmick, but a clever way of giving the player more tools for dealing with huge hordes of villains.
In many ways, I still wish I had a real sequel to Downfall 2016 instead of the bigger one, more arcadey Forever. I would rather like a follow-up Downfall IIand added just enough to improve the original game without changing too much and breaking things.
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We will get more Downfall Games. Few things in life are so certain. Someday a new one Downfall The game will be released, then you will pay your taxes and then you will die and I am fine with this reality.
The Downfall The franchise has been great across the board. Even like the lows Doom 3 or Doom VFR aren’t downright terrible, just less compared to the other games. So while the fans keep modifying and porting Downfall Play on any platform with a screen, I’ll patiently maim even more hordes of demons and wait for the next big reinvention of the franchise. I’m not done with tearing and tearing up yet. Not even close.
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