The year 2021 is being a rather slow year for the world of gaming in general, considering the lack of important premieres that cause roots in the fans.
That is why we see more inquiries being made in the titles that defined the last years of the industry, such as The Last of Us: Part II. Naughty Dog’s stellar work, marked the year 2020 as the most important title for critics.
Controversial and full of reactions for and against its history, TLOU II has in its favor the fact that it offered exactly the kind of title that gave the vanguard to the PlayStation 4 in its generation, by offering a break from the permanently online model. the big companies targeted.
Single player titles, with finite history and content and without the urge to constantly connect to a server is the heart of PlayStation exclusive games, with The Last of Us: Part II as the main representative of the final cycle of its generation. .
But its writers are not entirely happy with the ending of the story they presented to the public. Halley Gross and Neil Druckmann, co-writers of the game’s script, unveiled the podcast Script Apart that the alternate ending they had in mind was much darker.
Rather than make it clear that Ellie would go in search of her Dina and her daughter by picking up her toy, the game’s authors had the idea of leaving everything completely up to the players to interpret. Instead of taking the toy, Ellie would just wander off aimlessly and without making Dina’s fate clear.
Although it was presented to them as an artistically viable idea, they had to save something for a potential sequel, so Ellie’s “goal” of finding Dina is paramount.
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