Buildings Have Feelings Too review for Xbox Series X
We have started another week, summer approaching in leaps and bounds, with a new analysis. And what better time to go sightseeing without even leaving home. Today I want to tell you about the buildings that also have feelings, of Blackstaff games; Posted by Merge Games. A curious game where buildings are anthropomorphized in search of ultimate urban happiness. Well the buildings, stately like no one, seem to have increased in claims, and we, one more building, need to improve their quality of life for the whole city to benefit. As he says Ledger of health: No one ever asks you if you are happy.
With this reflection on life and the search for happiness, let’s see what feelings buildings also offer us. Well in essence we are before a game of management, construction (not as you imagine) and town planning (without box B). All wrapped up in a tone of well-managed British humor and beautiful visuals. One of those games that you enjoy calmly, and unhurriedly, on a Sunday afternoon. Aperture measurements are presented as a fairly well executed tutorial. Since some buildings are unhappy with the condition of the neighborhood and want someone to fix it. So they ask us to build things according to their needs so that they can make improvements to the surrounding buildings. For this, in a kind of side scrolls, we can build new constructions in the available spaces, or reposition those we already have to improve synergy.
The construction of new structures is instantaneous, I have already told you that this is not a normal building game, on the contrary the difficulty lies in combining the different buildings to make everyone happy. Each type of construction has a number of companies available to choose from. An apartment building can be intended for rental, offices, etc. While warehouses can be turned into shops, entertainment venues or even factories. Although there are also other types which we access later. This leads to a certain design of the area to achieve the goals. If we build a pub, the apartment blocks will lift the spirits, and if we accompany that pub with a brewery, then the business can grow and improve.
But beware! if business improves, so does noise and unwanted people, rental properties suffer. Always seek an acceptable balance between the different buildings in the neighborhood so that the people who live there are happier, and the buildings are demolished because the quality of the neighborhood is deteriorating. For this difficult task our only currency is “the brick”. Each completed neighborhood goal is rewarded with bricks. These bricks can be reinvested in the construction, repair or expansion of the developable area of the neighborhood, among other things. Each status upgrade action raises a protection gauge. When we have enough, we unlock new areas of the city, as well as other buildings and / or businesses to apply for.
Especially buildings can move from place to place, even within a neighborhood, and we can also eliminate the company to assign a new one. I have already told you that they are anthropomorphized, and thanks to that they have legs to move. And the mouth to claim what we love. Without a doubt, the balance within a city is complicated, and even more so if the feelings of the buildings themselves have to be taken into account. All of this can be easily checked with shortcuts on the remote such as RT / LT, to see the status of a building, or an entire neighborhood. On the other hand, we can inspect a specific building to see what it needs, the Sims style.
Once we see ourselves with sufficient creative and decisive capacity to combine the different types of house and business / factory to solve each assignment that buildings give us, we continued to enjoy the humor and atmosphere of the game. Buildings Have Feelings Too can seem like a difficult game of management and logic in which to learn and apply increasingly complex solutions, in addition to having a whole system of improvements, evolution and trees of possibilities for each. business. However, this is all spiced up by a nice artistic section. With 2D basics applied to its depth effect and parallax style movements, we find ourselves in a very happy city where everything “is in motion”. Buildings are what interacts, but people, like faceless shadows, move, run, and watch everything we do from their perspective.
More, the English tone makes an appearance in the visual setting, as well as in the conversations we have. At the end of the day, in this game there is no right or wrong, only different points of view that can collide. And dealing with all of these issues is our ultimate mission. The final mayor is the council itself, it seems. However irony, puns and thematic jokes produce a good time to disconnect in front of the TV.
Finally Buildings Have Feelings Too is a fantastic building management game. Commands aren’t the most comfortable in a command, given the amount of options we have and the interaction with the screen we have to do. On the other hand, the atmosphere and the artistic section are very pleasant and it becomes a pleasant experience, even very dense, depending on what we deepen in the construction and management.
Buildings have feelings too
19.99
Benefits
- Artistic section
- Humor
- Management game as complex as you want
The inconvenients
- It can be chaotic going through all of the submenus and options
- Playing with a controller isn’t as convenient as it sounds