All users who have enjoyed Resident Evil VII will remember that the saga returned to its origins of survival horror. This return also meant that behind are the days when everything was solved by shooting left and right. Here the key is to hide to be able to attack when the time is right and this formula is repeated in Resident Evil Village.
Now we know that according to the producer of this new installment of the Capcom saga, Tsuyoshi Kanda, that Resident Evil Village is not as scary as its predecessor and according to him they found a middle ground between horror and action.
“When developing a new Resident Evil game, our goal is not always to make it scarier than the previous title, but to find a balance to deliver a terrifying yet fun experience for gamers.”
In search of a point of balance
Kanda also knows that one of the criticisms Resident Evil VII received is that it was too scary for a group of users. In fact, for the director this installment is less terrifying than Resident Evil VII, so it seems that it will be liked by a greater number of people.
One of the most characteristic elements of Resident Evil VII throughout its entire adventure is the tension that players experience at all times while touring this house that could perfectly be a mental sanatorium.
“For Resident Evil Village, we took a completely different approach with opening up the village and players not knowing what might lurk beyond the trees.”
Kanda notes that despite these new elements that reduce tension, that is not why we can expect a game without elements of horror. Best of all, Resident Evil Village will be released on May 7, 2021 for PC, PS4, PS5, Xbox One, Xbox Series X, and Google Stadia, so it’s only two days to enjoy it.