After the cold familiarity with the castle behind him, Resident Evil Village I saw Ethan break into the unknown world again, exploring the dark secrets of this forgotten land more deeply.
After leaving the luxurious lobby of the Dimitrescu Manor, you are now in a more modest environment, with deep snow sinking on the roof on your right.
Wing key
To get rid of the cold air, walk forward and enter the cabin in front of you.
Inside, you will find a typewriter to keep your games and some scraps in a cupboard.
Jump over the open window, and grab some gunpowder from outside the house.
Currently, there is nothing else to do here, so go back through the house and walk right.
Shoot or lock the locks on the double doors with a knife, and then enter the interior.
Walk down the dark cave, then put down the ledge.
In the water, you can use a knife or fish to shoot fish to collect fish meat for future use.
Then on the other side, climb up the ledge, and then go up the stairs towards the stairs.
Continue through the passage leading to the wooden door and enter the interior.
After using the scene of the old woman, stare at the murals of Dimitrescu, Heisenberg, Moreau and Beneviento, then open the box in the shrine and pick up the winged key. Now continue through the winged door at the back of the room.
Drag the dimly lit stairs to slide, and then pull the lever to the end.
You will find yourself at the ceremony site, where you can interact with the stone, but to move forward, please arch to the left.
After the arch, use the right fork to put the sniper ammunition in the box, then return to the main path and go down the stairs.
In the distance, you will see friendly faces familiar to wandering werewolves.
When you approach the bridge, the other two werewolves will jump off and attack. Process them, then look for the stairs on the left to process the third staircase that can be seen from a distance.
At the bottom of these stairs, in the room under the bridge, there is a goat asking for a knife, then going to the suspension bridge, and then trying to lower it. You can’t live without other items, but please remember for future use. Back on the bridge, walk left, you will return to the original village near.
This area is called a one-way street, and you can enter three buildings. The one on the left contains a werewolf and a box of rare metal scraps. There are some scraps in the lower right corner, and then there is an unopened password box in the upper right corner.
Go back outside, go right, go through the door, and enter the next area, the altar, where you will meet the duke again.
House with red chimney
In addition to giving you the opportunity to sell hard-earned looting in exchange for weapon upgrades, Duke University will also bring you a new clue: a house in the village is said to provide some answers to your questions.
Purchase the required items from Duke, then use the winged key to pass through the door next to him, and then use the knife to lock the padlock on the door to enter the country.
Now you can go back and look for anything you couldn’t find for the first time-for example, the locked drawer in the house on the west side of the Maiden Statue-this is a complete fragment of the shotgun shell.
There are 500 lei next to the bed in this room.
Then, you can open the iron badge key door in the graveyard that could not be opened before.
Now there are guard goats on the top of the church, you can shoot. If you walk into the church, you will see some signs of life, but the iron gate is where you need to go.
Here, you can use a knife to cut the chicken as poultry, and you can use it later.
Go back to the war girl statue, where, from the eyes of the goat, shoot crystal shards at the war girl’s shield.
From the statue on the east side, you will see a blue door. Go through the blue gate and go up the stairs to enter the house with blue fence.
The note inside will point to a hole in their stable wall leading to the red chimney house.
Take some ammunition from the closet at the back, if any, take some shotguns from the lock hook drawer, and then come out through the back door of the house.
Pick up the carcass of the wooden animal and open the door.
Going to the yard, there is some waste in the room on the left, but Mathe’s door is on the right.
Go in, press and hold the prompt to move the shelf. Immediately on your right are werewolves, fight them, and then walk forward.
In front of you is a movable tractor, and you have nothing. But at the end, please turn left towards the “Do Not Enter” gate.
Take a detour and turn right in the direction of the well in the open building in front of the gate and nearby. Looking up, you will see a cage that can be put down. Take the cartridge case of the inside shotgun, and then pry the padlock from the knife that does not enter the door.
In the yard that does not enter the workshop through the gate, take the waste and sniper ammunition from the right, and then enter the empty building on the left.
Look at the picture on the side and turn it over. It said: “Look out the window”. This means the person behind you on the right – walk over and take a look.
You will see the code to open the cabinet in the corner is: 070408.
There is a new pistol and a jack handle, which can be used to move the tractor.
Back at the gate of the workshop, you will see some friendly guys bending over to wait for a comfortable afternoon.
They will block you 100% and will attack you when you try to move forward, so please take the initiative and shoot first like Han Solo. There are 4 to deal with.
When they fall, move towards the tractor and use the jack handle to move them.
Crawl under the tractor, then look to the right at the end of the track. There is another werewolf on the tractor ahead, so lead him when crossing the road.
When you launch an attack, another person will rush towards you, so be prepared to use auxiliary weapons to quickly take it out.
Follow the path through the tractor, under the goat’s head, and look to the left.
At the top of the house is another werewolf to deal with. When you shoot him, the other two will appear.
After finishing, walk along that track to the end. On the right is the iron badge key door, which you can open now.
However, before performing this operation, there will be a difficult mini-boss. You need to keep shooting at his body until his helmet is taken off, and then you can snipe his head.
He will drop a perfect crystal skull, which you can sell in exchange for a large portion of the money.
When he is depressed, walk to the end of the track and look to the left. You will see a blue padlocked door.
Cut off the padlock with a knife, then take out the items from the room on the right, then smash the top box, and shoot the guard goat next to it.
Then in the building on the right, kill the werewolf inside, then take the ammunition and the body of the Madalina doll from the guard.
The building on the left is the house of the luthier, and the key to the key is a gardener named Joseph Simon (Beneviento).
Leave the area and open the iron badge door behind you.
Remove the ammunition and the well wheel from the building under the ladder, and then climb up the ladder.
This will result in some metal scrap on the roof, where you can fall into the chicken farm, which can return to the war girl statue.
In the chicken farm, there is a large crystal in the outhouse behind and a bomb in the outhouse on the right.
However, if you climb up the ladder at the back of the house, there will be a hole in the roof that you can use to get inside.
Around the corner, you can see that the residents have become a bit evil. Deal with him and then search for the location.
There is some ammunition on the dresser, but on the table is an explanation of what happened to Rose, and more flanks of the key, opening up new areas around the village.
Your target will change back to the Duke, so unlock the door and return to the Maiden Statue before returning to the Duke’s carriage.
But you also have a well wheel now, so you can quickly return to the wells around the village and take their belongings.
The one next to the virgin statue has a wooden toy head, which can then be sold.
The one in the east of the village has a shackle.
A necklace in the cemetery is incomplete (it will be very valuable in the end).
On the way to the top of the fallow gargoyle, you will be attacked by the gargoyle, but it contains 3 bombs and a pig from which you can get good quality meat. This is the unique material you need to upgrade your health.
Back to the Duke, he will tell you where to get the other three flasks from other lords on the land.
This is where the game really starts: all the boxes on the map are now side missions, where you can choose more adventure directions.
There is one more problem you should solve right away: Luiza’s Heirloom.
In order to enhance your abilities before performing the task at hand, you can now also use The Duke’s Kitchen. The cooking meat collected from around the village can permanently enhance your health, blocking ability and movement speed.
Store all the meat you collect and trace it back to Luiza’s heirloom mark on the fallow land. Here, you will find a box containing a necklace of key item Luiza, and items dotted with a large amount of ammunition.
Check the necklace and you will get gems and keys.
Return to the sidewalk area next to the Duke’s Altar.
Enter the first door on the left, and you will find that the key opens a box that you could not find before, which provides you with a very valuable wine glass.
In the next part, we will take the battle to the first of the three remaining noble houses in the village.
- Resident Evil Village Walkthrough Part 1-Enter the village, Louisa’s house and castle
- Resident Evil Village Chapel
- Resident Evil Village Part 3-War Hall, Dungeon, and the boss of Bella Dimitrescu’s first daughter
- Statue of the baptistery in the evil village of the residents
- Resident Evil Village Part 5-Wine Cellar, Terrace and Courtyard
- Resident Evil Country Piano Puzzle
- Resident Evil Village Part 7-The Second Daughter Boss War in the Library
- Resident Evil Village Bells in the Studio
- Resident Evil Village Part 9-Treasure Map, Roof and Battle of the Third Daughter
- Resident Evil Village Lady Dimitrescu boss fights
- Resident Evil Village Part 11 – House with red chimney
- Resident Evil Village Benevento Doll House | Beneviento’s Treasure, Door Code, Music Box Puzzle Solution
- Resident Evil Village Part 13 – Powering Windmills, Water Gate Puzzles and Moreau Boss
- Resident Evil Village Part 14-Otto’s Old Mill and Stronghold
- Resident Evil Village Part 15-Heisenberg’s Factory vs. Boss Battle
- Resident Evil Village Part 16-Finding Chris Redfield
- Resident Evil Village Part 17-The Last Boss of Miranda Mother