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Dragon Ball Z: Kakarot ANALYSIS

analysis, Ball, Dragon, Kakarot


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Great time to be a Dragon Ball fan. The atmosphere created by Toriyama may have been born more than three decades ago, but still enjoy the youth many wanted. A live manga, anime expanding its world, one with a return to television … And video games, more video games.

Dragon Ball IP, especially the "adult" part, Dragon Ball Z, has long been a game in tatami, with the type of fighting games being its natural habitat. In fact, it has been the Budokai and the Budokai Tenkaichi sagas (a special mention of the third of them both) that have greatly benefited Goku's memories with the company's players / fans, with permission about being sick he is faithful Dragon Ball FighterZ

That is why the suggestion of Dragon Ball Z: Wakarot is holding us all in the foot and changing. The idea of ​​Bandai Namco when signing up for CyberConnect 2 surprised me. Of course it was an anticipated step, especially seeing what the studio was able to do with the entire Naruto with Ultimate Ninja Storm; but the unexpected was ultimately something many fans have dreamed about for decades: an RPG action to fully dive into Dragon World.

Dragon Ball Z: Kakarot

That sums up something that should be clear from the first moment you start playing this title. DBZ: Kakarot is not a fighting game, it's a role-playing game, and as a result, it goes into a whole tree of changes as does a good RPG. Those in charge have passed it on and are preparing themselves to do their homework properly, even presenting those taps of eagerness for the fans; But it doesn't have the power a franchise like this deserves.

Let's go through the parts, because there are many good and bad things we can tell you about this game. The content covers all of the main drawings of the Dragon Ball Z. That is, it begins with the advent of Raditz on Earth and ends with Geno-Lady wiping Kid Buu from the face of the universe. It is a very long journey that puts on the table a far-reaching experience, even though it is practical enough for everyone to follow at their own pace.

And it is that the most interesting thing in the history of Kakarot is not that important, but the world in which it occurs. It is the first time that we have explored such a freedom the world inhabits Goku and his people. It may not be such a large country, but it is divided into large parts of the world, and it has many things to do. You fly, explore, fight, fish and eat and run occasionally.

Dragon Ball Z: Kakarot

Believe us when you say you attend events, because they are the real heap of all sides. Most of them are rated from A to B to get item X, though they sometimes turn to other boats as a random enemy fight. They are simple "Open World Initiatives", but they are supported because they have a strong point in popularity: they are always in keeping with the popular Dragon Ball character.

Meeting Dad, Nam or even Lost Lunch is one of those incentives that, along with the rewards, make the effort worthwhile. These old friends, in addition to the other teenagers, as a lost member of the Ginyu Army, are a sign that a miserable high school can be done to provoke interest, even if it is by collecting their stamps to build communities that develop skills. All of this, if you haven't noticed, and it shows that, if you're not a follower, it certainly won't be fun or exciting.

Connecting with these on the go, as well as spending time and traveling around the world on a robot or Kinton Cloud, or even enjoying amazing mini games, is what can make the gaming experience exponentially grow. We spent more hours than we wanted to admit by simply looking for items or ingredients, or collecting Orbs Z to improve our fighting skills; but what are we going to do, it's the first time we've been able to move inside the Dragon Ball like that.

Dragon Ball Z: Kakarot

DBZ's biggest problem: Kakarot, though, is the lack and flow of fans. If you stick to history you can enjoy some of the best moments of the series, or get into some of the parts you've never seen, but always thought of. Allowing you to look behind the curtain from time to time to solve some things you don't know, even if he didn't do it with proper execution.

In fact, it shows a lot where there are important sequences and where they are not. The peak times enjoy a certain finish and a level of animation that is beyond the best of the Naruto Ultimate Ninja Storm moments, and that means a lot when we talk about CC2; But they were very few. Most of the time you find the conversations are full of nasty pictures that remind us of something that is already a hallmark of Japanese RPGs.

This sequence of other things gives the feeling of being in a timeless game, or budget, to be blown away more. It has on its side being the first one that allows you to enter the world you have been searching for for years, which neither the anime nor the manga was meant to teach; but failed to cover everything with the right level of quality. In the case of a policy such as Dragon Ball, it is a real shame, though it is undeniable that it has truly memorable moments and moments.

Dragon Ball Z: Kakarot

We omit everything related to the final, although DBZ: Kakarot puts you in front of the player with a few minutes to start. Though it starts with a daily scene with Goku and Gohan, and shows a love for the small details in the game (getting too far and small makes him in tears, for example), the Dragon Ball action is fought, and from that here's a moment.

It's a battle where you have to keep in mind that this is not a fighting game, and also when you see what already looks like a personal stamp for CyberConnect 2. You should forget to think about making button-based combos, or doing it using special attacks. However, and while it may seem very simple, we are surprised at how much satisfaction you have with everything you can do while fighting.

Not all of the most sophisticated combat modes we've seen of Goku, Gohan, Vegeta and many others (all are manageable here); but they are good for the type of game we are in. There is only one button to attack, and the combination that causes it to make a special move. But that's only at the beginning, in which case you can take turns using the partners and also switch between different modifications during the battle to form a combat rhythm.

Dragon Ball Z: Kakarot

All of this is transmitted to the screen and the controls associated with the marked progression program. The feeling of power is so real, and it was worth it, we must not forget that we are talking about powerful soldiers destroying planets with energy balls. In fact, levels are often well-adjusted in primary combat and, with the exception of special enemies appearing across the globe, there are usually no level obstructions that force "grind."

However, we missed a couple of options when battling, especially the small variations in the basic beat. Well, we said there are options, not a few; But Dragon Ball is asking for a more powerful system and this might be a little more surprising and raise a lot of different battles, but it doesn't reach the ideal formula. We do not ask for anti-mechanics, it is very small, but adopting a simple concept such as changing a beat according to a compressed description would greatly improve the mood. And that's something CC2 has done before.

CyberConnect 2 handled the world of Dragon Ball with great care to entertain fans of the manga and anime. It may be a game that has some flaws even in technology, but we can't deny the love with which Goku and his people go. Great and we invite you to explore as you grow older by shooting valuable waves on television, coming together by reviewing history and exploring new things; but it is always very good as a video game. Do the fan Throw him to the head.

Dragon Ball Z: Kakarot



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