Tam, Is a new Pokalike from Spanish studio CremaGames, an MMO that boldly defends its nature as a complete and complete imitator of Pokemon. The airborne islands are strewn with all kinds of strange creatures, just like Ash Ketchum (even sounds like Temtem) before you, you have to grab everything.
However, if you still can't tell the difference between Bunbun and Skunch, then we can meet your requirements.
Some Temtems are stronger than others and consider various types of chart alignment (some of them are removed from Pokemon verbatim, like the rest of the game). Here's your guide on how to start with the right running shoes for Temtem, the Pokalike MMO we've been waiting for decades.
Best Temtem Starter
In Temtem, there are 3 launchers to choose from (where did they get a better choice): Houchic, Smazee, and Crystle. The first thing you need to know is that choosing Smazee is stupid. Its evolution, Baboong, is the second worst melee type in a game after Smazee, so it's really a bit useless.
Don't get me wrong: Melee types are important because they are excellent crystal breaking games. However, given that there are better Temtems out there, you are wasting your chances to get a rare Crystal or Mental type right from the start.
The mental Houchic is a good choice. It's a bit frustrating at first because two-thirds of the movement can only make one revolution per second, but you can tear the neutral and melee types into pieces, thanks to the lack of countermeasures that suit you (the crystal type ) And other melee types). Like Smazee, Houchic and its evolver Tentai are quite weak compared to other mental types, but you won't encounter most of them until later in the game (at least if you can capture them) , So getting Houchic into your team is easy at the beginning.
Last starter Crystle is also a good choice, So it comes down to personal preferences between it and Houchic. That being said, based on Crystle and its evolution (Sherald), you have 12 other crystal types to choose from, almost all of which are stronger than the starter. Crystle may be slightly better than Houchic, because Crystle offers two of the most powerful and difficult-to-count early game types-Electric and Mental-but honestly, you can choose to cool as you like.
Just don't choose Smazee. once
Discover the best Temtems early
Once you have selected the best sprouts and are ready to start a brand new Pokalike adventure, you will start to encounter other creatures in the tall grass (you guessed it). You can use Temcard instead of PokeBalls, which traps all ants and animals in a digital worksheet. At first glance, the various early Temtems may seem impressive, but you will soon realize that these are what you will encounter in the foreseeable future, so it's best to be careful and grasp The best as soon as possible.
If you want to fill up the line, you have five more places to fill. Obviously, these five lucky candidates depend at least in part on who you choose as a beginner (due to type coverage), but in any case, especially early on, the candidates mentioned here are reliable.
Skull You are neutral and you will meet almost immediately. It evolved into Skunch, at which time it developed a neutral / melee hybrid type, with a basic attribute value of 454, which was the second strongest melee type in the game. You can grab Skail at levels 2-4 from the beginning, or wait an hour to reach Windward Fort, which level jumps to about 11. However, choosing the former will allow you to enter the fort at about 2-4. If you are willing to receive some additional training and have a strong melee (again, not Smazee), you can train at level 17. You can deal with some nasty crystals for the first time when you face the evil Belsoto clan.
Dry basis Is an electric / wind energy type that can save my skin more times than I count when I cross Windsock – although, and it ’s important, do n’t use Chain Lightning instead of DC Beam because Slightly stronger, but will hit your own team members and opponents. If you have water, spirit, wind or digital totems in your team, then a moderate level of Ganki can destroy them with a single hit.
Ganki's hybrid typing also means that almost nothing can hit it super effectively-although almost everything can hit it neutrally, so even if you never get confused, you will be hit by most The enemy's continuous damage, and the need to deal it, is done quickly in order not to faint (or "become unconscious" in Temtem's terminology, which is how flagrant the wording changes are).
In addition to these two, you have other relatively available options. Tuwe Is a wind type that can be used with beginners and works well in the first few hours because its basic statistics outperform many of the first evolutionary temtems you encountered early on. However, it will not be a mainstay of your team for a long time, so don't do what I do, but spend a lot of time tidying up what will be used in your TemDeck station (also called PC).
Liliu It is a "neutral" type that appears almost immediately and seems completely useless, but although it has not evolved, its basic attribute value is 474, which is frankly crazy. It is not flashy, and it will definitely not learn any good moves before the 25th level, but if you play cleverly, it can become a powerful country in the late game with only one weak point (spirit) that can be easily overcome.
Paharu It is rubbish, as is its second and third evolution. aku It's not great, but it can be useful in very special cases. Maybe if you only have one slot left, it's worth a try. Pigskin With seemingly good data, there is only one weakness, but like Tateru, nothing has been learned for the time being (level 20 in this example). You have to wait at least after the first stadium before meeting other Temtem, I mean, dojo.
Temtem type diagram
For any Pokemon fan, this is a walk in the park, but again: Temtem uses turn-based combat, and each creature has one or two types. Some types are stronger than others, while others are weak, if not completely useless. Learning ropes takes a while, but luckily there are only 12 types in total. It may be useful to keep this tab as a reference point, where all information is accessible in one place:
Temtem type | Super confrontation | Weaker than |
---|---|---|
neutral | No | psychological |
fire | Nature, crystal | Water, earth |
nature | Water, earth | Fire, poisonous |
water | Fire, earth, numbers | Nature, electricity, toxic |
electric | Water, spirit, nature, numbers | Earth, crystal |
psychological | Neutral, Melee | Electrical, digital, crystal |
Earth | Fire, electricity, crystal | Water, nature, melee |
wind | poisonous | electric |
crystal | Electric, psychological | Fire, earth, melee |
digital | Psychology, numbers, melee | Water, electricity, digital |
Melee | Earth, crystal | Psychology, numbers |
poisonous | Water, nature | wind |
As you can see, most of the above can easily be compared to similar content in Pokemon, but some new naming conventions may make it difficult to parse at the beginning. Regardless, using this guide anytime and anywhere will ensure that you will always be able to make the right move in any given battle.
That's all you need to get started with Temtem. Choose your starter correctly, determine some important early game catch priorities, and make sure your team is balanced enough to cover as many types as possible. By following these rules of thumb, you will immediately grab money for Ash Temtem.