I can see pros and cons for cloud games on switch. It’s not for me personally because I like having the files locally for any game I own (even if my sd card is full I’ll back it up to pc rather than outright deleting). And I absolutely hate the idea of having to queue for server time if I’ve bought a game (I believe Alex mentioned this in his video on Control).
Having said that, the Switch has a great form factor so it is nice to play all kinds of games on it, even if the game cannot run on it natively. I’ve been running Android on my switch and I’ve been playing pc games over Nvidia Moonlight. It’s a great experience, even streaming from away from home. So I definitely see the appeal of these cloud games. (And I’ve read Valve might be putting out a SteamPal handheld that will essentially be the same thing).
But the pricing has to change. The games will not last. Servers will shutdown eventually. And the experience itself is limited (queueing, lag, performance spikes etc.). They need to be much cheaper or they need to give you some kind of permanent ownership (cross buy with pc or another platform maybe).
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