Amateur and professional skaters meet in RadLand, a city deified and protagonist of OlliOlli World
Renewed or die. It is a motto that many businesses, businesses and people implement so as not to fall into a routine. Because, Even if a product is good, its repetition and repetition can eliminate this surprise factor., or that novelty that in his time loved. Something like that, they must have thought Roll7, the studio in charge of developing the OlliOlli saga. No one doubts the quality that their first skate work cherishes, well… all the awards they’ve received are true to those words. But they needed a radical change. A 180º turn that allows you to bring your proposal closer to all types of players. And the answer, my friends, can be found in OlliOlli world.
Lollipop worlds on four-wheeled boards
Don’t be fooled by its pastel blue or light turquoise tones. OlliOlli World continues to be the difficult proposition we experienced back then. Of course, decorated in this way and with a difficulty curve suitable for all types of users. We will no longer have a wall in front of our eyes. In this new proposal, skateboarding is not made for the “suffering”, but we have several ways of approaching its screens according to the level and experience of each player. A world full of clues, challenges and side missions that we will discover as we perfect our technique.
The minimalist art of the first two iterations was an indisputable mark and captured the attention of users and the press. But like everything in life, fashions come and go. Pixel art already has too many competitors, and launching a third by repeating the same devices might be too conservative. Roll7 wanted something different, a more lively world. With more personality and more to do. And from there comes this explosion of colors that we see in the images. Without a doubt, a pretty big shock if we compare with the previous proposals, but I assure you that they feel good. If we accompany him from a troop of creatures, friends and animals of the most diverse, I assure you that each level becomes different, creating this need to know what we will see in the next phase.
You choose the difficulty in OlliOlli World
It is true that we only tried one demo, and we were not able to take full advantage of all of our protagonist’s movements. But what we saw convinced us. Saving the distances, it reminded me a lot of Lonely mountains: descent for its playable proposition. We will have a series of scenarios with objectives to complete. In our hands (or rather, in our skill with our hands) is the option to complete them or not to complete them. Some of these tasks will be mundane things like “crushing” cat balloons that are on the rails. But other objectives will be more complex, and they go from doing a combo with a x20 multiplier to discovering side paths that lead us to other phases.
It is not necessary to finish with every objective that the phase marks us, but it is true that the “completers” will want everything to be marked with the green “tick”. And we better try, because as we progress through the story everything will get more difficult and with a higher score to beat. Practice makes perfect, without a doubt. Also if we want to be the Skateboarding God in Radland it is better for us to internalize each level and each movement of our protagonist.
A thousand ways to score a combo
I also tell you that when we have the orders OlliOlli World (Don’t think it’s very complex, though …) It’s amazing. Nibbling on the rails, running on the walls with the posters, jumping thanks to the available platforms… everything is wonderful. Sometimes it’s even reminiscent of classic Sonic games, since we will go at full speed and we will have the opportunity to choose the path that suits us best. It’s all one synergy that is nice when you nail a phase without having to start all over again in a checkpoint.
If you can no longer and want to get on a board, you can inquire about the original delivery by clicking on in our news
Honestly, I don’t really like skateboarding titles. Or rather, I WASN’T a great skateboarding friend. OlliOlli World opened my mind to this great hobby, thanks to the possibilities, levels of difficulty and personalized challenges that we find inside. Much remains to be known, but I assure you that although the demo lasts a maximum of half an hour, I never tire of going through its levels, finding its secrets and doing better tricks on the rails every game. It may be at first a concept that dislodges those who once enjoyed the first installments, but with As the levels progress, we find this challenge which has made the franchise great.
When you can play it, you will realize that it doesn’t just come in through your eyes. He also enters by the hands.
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