Disco Elysium is an excellent role-playing game that focuses on text, exploration, internal change and, sometimes, a cataclysmic crisis that transmits chaos to everyone around him. Developer ZA / UM has come out with a few improvements to the game, including extensive Ultra-mode support and a new hardcore mode.
Hardcore mode sounds particularly interesting, as Disco Elysium it doesn't have any of the basic basic capabilities a developer can use to make the game stronger, such as enemy health or price levels. Instead, ZA / UM has created a cheat mode with few resources and information.
Developer defines an internal hard mode posts on the game store page, but the bottom line is that every check gets too complicated, and you will fail as a result. That means that players are more likely to rely on being a hot mess, as long as they can't pass the tests that the public throws at them. If you do not pass the checks, you will be penalized. There is very little money in the world, and pharmaceutical products cost more while doing less. That rating means drugs, alcohol, and cigarettes, which are now in full swing and are stressing on the opponent.
In my first run of the game, I dressed my referee for fun. Now, machines have significant stat bonuses, and making dangerous rolls on bad gear becomes a dangerous proposition. I have also looked at many misconceptions in the inner trees of conversation, but now thoughts are intensifying more quickly, and wandering down one path of self-examination can be affected later.
There is one big bonus in hard mode, and that is more XP. Specifically, the player will receive a lot of XP each time they finish the mission. This is not a major change; is defined as the marginal benefit of the developer. Also, it's a welcome move with all the other gaming.
Hardcore mode sounds a lot of punishment, so it will be very attractive to players who have already beaten the game. New players should avoid tight runs, unless they are willing to jump straight into the big end in a disastrous natural way.
Disco Elysium it's worth a player's time, when they make games with dialogues, fluid modifiers that adjust and adapt, and low settings for satisfying breathing environments. Hard mode doesn't reproduce the wheel, but it does add extra gas to the tank for a more satisfying ride.