Mario Golf: Super Sprint Review

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Mario Golf: Super Sprint Review

Golf, Mario, Review, Sprint, Super

Why did Mario regain his golf performance that day? I often play Super Sprint, this is the latest work in the Mario Golf series. Obviously, Mario Golf is still a brilliant idea: I have no grudges against Mario. In fact, I can hardly imagine Link and co. When Ganon rose again and the sky caught fire, he found too much tendency to putt. In the past week, I played Super Rush again and again and considered Zelda. The classic green of the entry course brought the peace of Hyrulia, and the course with the introduction of tornado vents allows you to rise into the air in a way that reminds me of the lofty moments of the breath of the wilderness. The inevitable desert course is busy with Pokeys, but I doubt it will be as happy as one or five gorons. Golf is about landscapes and horizons. I think these are also the essence of Zelda.

Perhaps the reason why Super Rush makes me think about this issue particularly regularly is because the new Speed ​​Golf mode allows you not only to hit the ball, but also to chase the ball. Follow the trail with white dots over the hills, which means that this is a golf game that really focuses on the banks and grasses you cross. You live on land in this mode instead of politely teleporting between shots. In the early days of the game’s story mode, I was playing a kind of off-road golf, where I moved between challenges, teeing off the hole I just sank, and preparing for the next goal. I had to plan a route through the landscape, map it, figure out how to use tornadoes to overcome sudden elevation changes and large gray rocks. The people sitting nearby observed that it looked a bit like a nightmare, but I was unexpectedly not afraid: it was tactical, naughty, idyllic, and vulnerable to fate. At its core is Zelda.

However, of course, along with the other players on the green, Speed ​​Golf is also busy and aggressive, full of the lovely Mushroom Kingdom business. Wario lets you get in the way, Yoshi rolls over a huge egg, a cloud of grumpy lava prevents you from grabbing the row of gold coins you are aiming at on the way to the ball, it has hit the rough from the fairway, maybe It’s that bastard Luigi. Maybe Zelda is right to stay at home after all-sometimes, when it clicks correctly, Super Rush feels a bit like Baby Park, the cycle bloodbath that all players of Mario Kart Double-Dash are afraid and love. mercy.

Going back to the beginning, in essence, Speed ​​Rush is still a golf game. Fundamentally speaking, it is a golf game I like. Very good foundation! Select your cue, observe the terrain, aim, and press the button to activate the batting scale. Once you reach the power you want, another tap or double tap will allow backspin or topspin, and then you can move the rod while building a second gauge to apply the curve. If this sounds like you are in complete control, remember that this is golf-the small white pixels in the big blue and all these accompanying elements. This is why the top of the batting gauge contains a risk area, which can make your batting unpredictable if you choose to land in this area. If you shoot from a bunker or a long grass area, the risk area will increase, but regardless of size, the idea remains the same: hit the ball as hard as you can, and the opportunity will work. I know: chance, uh. But it reminds me of what Ed Beech, the designer of “Civilization 6”, once said about his favorite tabletop war game, which assigns the movement speed of your troops to the dice. dice? Many variables are at work. Many things may surprise you. When there are weather, physics, and outdoor activities, rolling the dice is not a bad way to approach simulation.

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When you swing the Joy-con, the motion control is very interesting, but I prefer the accuracy of the Shot Gauge and buttons.

Even before you add Mario-level furniture, famous faces and special shots, the lessons are often quietly going on. Bonny Greens lives up to its name-summer on the mountain. Ridgerock Lake is rugged and troubled by changes in altitude, so you need to figure out how to use a tornado that can pick up a ball and throw it into the sky. The warm sand dunes may be my favorite. The desert is regarded as a series of sandy plateaus and sandy islands, and peculiar sandstorms are swept in. Elsewhere, Wildweather Woods is a pure fairy tale, mixed with violent local storms, if you hit the ball too hard, it will bring you lightning, and Bowser Highlands is your basic volcanic route. Volcano golf. why not.

With furniture, although in a rather restrained way, things have become more branded. Those tornadoes and dark clouds combine with rolling despicables, and they will take your shot aside. Piranha plants lazily pass through Wildweather Woods, while Thwomps patrol Bowser’s Highlands.

You can unlock each course by simply playing 18 holes on the previous course, or you can play through the game’s story mode. Story mode is a gentle enjoyment in most cases, allowing your Mii to embark on a great golf journey, taking part in peculiar challenges-such as cross-country golf-and upgrading as they progress, with Mario actors Chat and do some limited exploration. This is a Mario battle with its own map! It has a weird peak in difficulty-it may just be the general lack of coordination between me and me-but I still like the way of designing regular remixing of the game and things you have to focus on, and the way that crazy clubs have clothes with different statistics that allow you Customize the way things are handled.

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You can add a rotating part to the Shot Gauge, allowing you to bend in different directions in the same shot.

The event is great, but it feels like Speed ​​Golf aims to be the main attraction here. The idea is that you shoot and run to your ball, pay attention to the clock and your progress, your progress and the clock (each shot will add 30 seconds). Play golf and jog by yourself. Playing with friends can sometimes be a massacre.

The reason is that each Mario character has its own special shot, but also has its own special sprint. Therefore, King Boo’s shot can bother golf, but his sprint will call a group of Boos to bring difficulties to other players. Rosalina’s shot-one of the best shots-turned other balls into star positions, rolling in interesting physics, but her sprint caused Lumas to hit the opponent. King Bob-Omb conjured up a bunch of Bob-Omb to carry him. Wario has a fart jetpack. All of this happens when you switch between a relatively stable aiming and shooting business and a busy running, which can be confusing. Speed ​​golf is golf, but there are intrusions.

To be honest: When I want to play a round of golf here, I often choose to close Speed ​​Golf. Speed ​​Golf is great and great with friends, but I find the basic Mario Golf template has such a slow rhythm, I really don’t want Baby Park to erupt everywhere. Fortunately, Speed ​​Golf is unique in Battle Golf. You can play against a group of other Mushroom Kingdom dudes in several 9-hole arenas. The winner is the first to hit three holes. Super shots and super sprints continue to explode because you have coins knocked down and squashed when you kick off. It is no longer true golf. I don’t know what it is. But if you are in a bad mood, it will be a wonderful catharsis.

I can’t test online games, but Speed ​​Rush offers local games for four players in turn, or two-player games on split screens for simultaneous multiplayer games (such as Speed ​​Golf and Battle Golf). Although the new thing is interesting, it is the standard game that ruins our night at home, which suggests to me that this might be a slightly inconsequential installment. (In other words, the free update will add new characters and courses.) But it is Mario, it is golf, which still has a certain magical power for me. Even if it does remind me of Zelda from time to time.

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