Playground Games says more about sky modeling and climate effects

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Playground Games says more about sky modeling and climate effects

climate, effects, Games, modeling, Playground, Sky

Well that Forza Horizon 5 will be announced in the Xbox & Bethesda Showcase on June 13th. Playground Games has embarked on a marathon of revelations about the game’s features right up until its November 9th release. Two weeks ago, the first episode of the presentation of the features of the saga’s new opus focused mainly on preliminary and global information such as the various upcoming editions of the game, the game modes or its technical performance. This Monday, June 28th, in addition to the traditional Forza Monthly, which features the next 37th Challenges and Seasonal Championships Forza Horizon 4, was recorded second episode of the description of the capabilities of this new work, this time focusing on the modeling of the sky and the climatic effects of the Mexican territory. You can find the repetition of it live at this address or have a summary from the Mangalore expert below.

During this live performance, three members of the development team from Forza Horizon 5 explained to us how they went about it for them Modeling the Mexican sky. In summary, this is the same procedure already used in Forza Horizon 3 and 4namely, taking pictures at the rate of one photo every 30 seconds. This is done by three cameras that can take 8K shots, mounted on a tripod, each pointing in a different direction. Even so, this work has made it possible to accumulate hundreds of hours of recordings. Obviously this represents a huge amount of data since the Playground Games teams are no less than acquired 75 terabytes. As a result, these snapshots were stored on floppy disks on site and repatriated to the studio’s premises, as one can imagine that such an amount of data cannot be transmitted over the Internet. It is all of these images, combined with a lot of development work by the teams, that help shape the Mexican sky Forza Horizon 5 a real gem!

All of this work by Playground Games regarding the modeling of the sky and the climatic conditions creates, in addition to the quality of the display, a real unpredictability of the racing conditions. As indicated Lukas Koelz, Lead Lighting Artist, says we were in about 300 possible scenarios Forza Horizon 4. In this new plant we will orientate ourselves more towards the 2000 possibilities.

At the side of Seasons, as already confirmed by Playground Games, yes this one will be there again Forza Horizon 5. Still, you can imagine the The geography of Mexico is completely different from that of Great Britain. While the British Isles have a temperate climate like we do in France with four very different seasons, the Mexican territory has a great variety of climates depending on the sector. This is the great strength of the game and completely changes the situation from a meteorological point of view. So, instead of certain climatic conditions affecting the entire map, as in Forza Horizon 4, in this new episode they will specifically affect each sector of the territory. For example, if you are further inland and north you will have more desert terrain and therefore arid conditions. Conversely, if you move on your side or in the tropics, you will find yourself in much wetter areas with heavy rainfall. Regarding this last point, in general, as mentioned, in hot countries like Mexico there are not distinct seasons like in Western Europe, but rather alternating dry and wet periods. Therefore, it is this seasonal variance that can affect the playing map globally, causing meteorological hazards such as sand or tropical storms. If you want snow, You don’t have to wait for winter. On the contrary, you have to go to High altitudes.

Finally, the three developers present ended this speech with a few answers to questions asked in the stream’s chat:

  • What about unrealistic engine noise? This point will be explained in more detail later;
  • What about the famous highway? Even if this has already been confirmed by Mike Brown, the creative director of the game, during the previous live information was re-confirmed that the card from Forza Horizon 5 will have a very long highway that crosses it from corner to corner;
  • Will there be animals “in the wild”? Like in Forza Horizon 4 where many animals were to be seen, there will also be in this new opus. Obviously not like the UK at all;
  • What about photo mode? Thanks to the great advances in the game and the performance of the Xbox Series X and S, it is greatly improved, especially with new angles;
  • What about great treasure? Although we weren’t too worried about her absence Forza Horizon 5, the developers have confirmed that they will be back. Will it always be the same afterwards and in what amount? We’ll have to wait a little longer to find out.

So here for the many information regarding Forza Horizon 5 distilled today by the Playground Games teams. See you next month for a new episode that will lift the veil on the new features of the most anticipated racing game in late 2021!

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