Kingdom Hearts fans use it to create a sleek cliffhanger art that leaves more questions than answers. The basic Kingdom Hearts III experience eventually provided a solution with hanging threads, but the Re mind DLC muddied that water and made me feel drained. Re Mind was Square Enix's chance to provide additional context and support the story's weaknesses. Instead, this addition feels like a director's cut, with a few new scenes and tweaks to the battles. It gives the light of relevant content, but Re Mind wants too many players to see it.
The mind takes you back to the sequence of Keyblade Cemetery – the beginning and end of the basic game. Sora goes back in time to search for Kairi, hoping to change the outcome of events. However, to do this in the DLC, he offers his own unified form. I don't want to threaten anything, but the whole story is vague and an enemy. Expect explanations drawn from all hearts and ships, overtime talk, and unplanned beats hanging in front of you as if they were soon to be explained – but you won't.
To make matters worse, you're thrown in the sequence you've been playing, fighting with every Keyblade Graveyard boss in the same areas. Passing through the direction rewards you with new scenes and battles that can play differently. The couple is young, but most of them play the same way they did before. To lighten things up a bit, you get the chance to play as keyblade wielders outside of Sora, like Aqua, Roxas, and Riku, who have different fighting styles. For example, Roxas is able to achieve quick turnaround, has double wields, and is very focused on melee. The best part of these battles is the cool attack of the team, which is a team that represents their commitment and determination. While I did enjoy this ride, they don't make the maximum amount of reusable content and the minimum for new sites.
DLC is at its best when it adds some new features to the battle. One boss battle involves all the main characters, intertwining with one another as you do photographers, giving the viewers a glimpse. In a separate show, you get control of Kairi, which fans have been asking for. Sadly, it's just one battle, and I don't mind his departure because he uses a powerful tension attack that feels powerful. I had to look twice to see if my strings were connecting, because I could feel the impact of destroying enemies and Kairi the way I would with other warriors.
That looks like a trend for this DLC: Nothing to feel. You get very little out of your investment, and none of the seemingly exciting returns are leading anywhere interesting. A good example of this is getting a lot of Scala Ad Caelum, a wonderful scenery that was only briefly included in the main game. After looking at it, it's a lot more disappointing than interesting, and it's full of funny puzzles like stuffing shadows. Another disappointment is that the Final Fantasy characters are still very much out of the DLC. You see Yuffie, Aerith, Cid, and squall, but their roles are less.
Once you finish Re Mind, an episode called Limit Cut unlocks, giving you access to many challenging business battles. They're tough, and one false move (like not blocking at the right time) means you've lost everything. This is comparable to a series of secret generals (e.g., Sephiroth), which are notoriously difficult but rewarding to defeat. Those who are successful in this can spend a lot of time here. But a word of caution: If Sora doesn't have high levels (which might be the case after completing a advanced search for Kingdom Hearts III), you have no easy way to grind or climb. This leaves you either locking your head against the wall as you hope to be perfect, or restarting the DLC after getting stuck in the base game.
Overall, Re Mind is disappointing. Between all the recycled content and the very few additions to the story, I felt like I was wasting my time. Yes, a few new threads and pieces of information are there to unlock, but they are the smallest of things. The biggest revelation in the new movie, which features a strangely moving series that makes me less anxious than happy. In the end, you'll have to hold the fun in Re Mind, because you're buried in all this content you've played.