Technology Super resolution AMD FidelityFX (FSR) officially launched on June 22 with support for just 7 games, but with 12 more games in the chamber with support announced for the future. However, thanks to a community user, FidelityFX is now also available for GTA V shaped fashion (without official support, yes), and in fact the creator posted a video for us to enjoy the performance difference that we can get by using this AMD technology.
The creator of the mod is called NarutoUA, and what he did to activate FidelityFX was to replace GTA V’s internal scaler, which means FSR profiles can be selected by changing the scaling mode of the framework found in the advanced graphics game settings, as simple as that.
AMD FidelityFX now available in GTA V … but with a mod
The result of using this mod in GTA V does not seem to have any impact on performance, and in fact in the video you can see at the top that it has RivaTuner activated showing FPS and it doesn’t There are no substantial changes when it is enabled or disabled FSR. Contrary to what we might expect with a mod that activates FSR in a game (an increase in performance), the improvements that we can see are in the graphics quality, since we slightly notice that the The image is sharper when the mod is enabled than not, with better defined graphics and a generally less blurry image.
AMD has promised to make FidelityFX Super Resolution technology open source for anyone to use and implement in their games, and yet that has yet to happen. Por este motivo, el modder usó un binario de sombreado precompilado de un juego that sí tiene soporte para FSR nativo y lo ha implemented in GTA V. Por cierto, that el código fuente del mod está in Github, donde cualquiera puede revisarlo compiled manually if he wants.
Does AMD FSR improve quality or improve performance?
The launch of this mod for GTA V made us wonder if this technology is designed to improve performance in games through super scaling, or if it is rather to improve graphics quality. Basically, FSR is an algorithm responsible for taking the frame buffer at a specific resolution and creating from it an equal frame at a higher resolution, so like NVIDIA DLSS what it does is render them. images at a lower resolution than what is displayed on the screen, then resize it. The result is that the GPU has less work to do when rendering images at a lower resolution and therefore should show better performance, but not better graphics quality.
However, it seems that at least on this occasion where FSR was implemented in a game that is not mod supported and using binaries from another game, the result was just the opposite: performance was maintained at the same level, there have been no gains or losses, and yet what has been achieved is a more defined picture.