Fallout 76: Bethesda reflects the profound changes over the past 3 years

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Fallout 76: Bethesda reflects the profound changes over the past 3 years

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Game news Fallout 76: Bethesda reflects the profound changes over the past 3 years

Fallout 76 was released in November 2018 and has been a huge disappointment for gamers. Limited content, very present errors, ill-balanced economic model, forced refunds, the title then had few elements to highlight outside of its universe.

Fallout 76: Bethesda reflects the profound changes over the past 3 years

But Fallout 76 has changed dramatically in three years, powered by its developers and a community strong enough to keep playing, generating returns, and investing to keep the title alive. Today, Bethesda launched the eighth major title update, Reign of Steel, an opportunity for Project Leader Jeffery Gardiner and Design Director Mark Tucker to join the media tour to take stock. We find them first of all at News weekwhere we learn that quite logically, most of the resources were devoted to the rehabilitation of gambling to the public. Almost one 30 important updates have been released since 2018, allowing the title to expand its universe, NPCs, content, systems and events:

We listened to the comments that said, “This doesn’t look like a Fallout game”. We’ve made some important changes since it was released. It’s a very story-driven game now. You will have great interactions with NPCs and some interesting choices. There are many deep stories.

If you’re a fan of storytelling or a fan of traditional role-playing games like me, there is a lot to discover now. So take the plunge and give us another chance. We fixed a number of bugs and stability issues that were present at startup, to be honest. Of course, the most valuable lesson we learned was how to test things in the beta and show them to people before launch.

in the nos confrères d’Xbox Squad, Jeffery Gardiner looks back the aspect of scriptwriting, strongly pushed for several updates, but also for the essential role of the community, classified according to three archetypes: builder, looter and player:

We are very aware of the situation, we are trying to make this game a real Bethesda game and hopefully we have emotional decisions. Based on the feedback from our internal tests, I am confident that we have been successful. I’ve been looking through a lot of feedback from our teams who got to try the new quests and they say, ‘Wow, I’m not comfortable making decisions like this. With Wastelanders, we’ve replicated what the Elder Scrolls Online teams introduced a few years ago with their Tamriel expansion. Thus the level of the enemies in each zone adapts to your personal level.

But most of all it is the establishment and use of test servers (PTS) that changed everything and how the title attracts new players and is regularly enriched with content:

PTS changed everything for us. It has even become an indispensable development tool. Thanks to him, we were able to implement the legendary skill system. We started from scratch on some, removed some and added others based on player feedback. More recently, we’ve simplified the legendary crafting system (…) We’ve also revamped the rewards system for certain public events that players no longer do. (…) We try to push the rewards on the most difficult events.

The release of Reign of Steel in no way marks the end of the development and follow-up of Fallout 76. The two developers interviewed actually stated that the team is very well established, and that other developers will take care of the game soon. The title is designed for the long term and the arrival of the new generation consoles only opens up new perspectives. The next expansion was presented at E3, will be called The Pitt and allows players to return to West Virginia as early as 2022. Additional locations are currently being investigated for the following content.

Fallout 76: Bethesda reflects the profound changes over the past 3 years

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