Untold News a delightful collection of four connected vignettes that make for a little twisted journey of exploring the true nature of nostalgia and the fabric of memory we all hold dear. It explores how we remember and reinterpret things from our pasts and how we can get into what we, more, might have thought to be real, comforting and often unraveling all kinds of corrupt and unexpected surprises.
These four short, sharp shocks are reinforced by their delivery of the lo-fi UI aesthetic provided by the Codeless developer. It is beauty fans Alien: Solate we'll see right away – the lead work and writer-director John McKellan has put this awesome work of art into a real sense of time and place – and here it brings us all the more as we look forward to the amazing judgment that ties everything together.
House Abandon, the first part of Story Untold, was originally released as a coherent example but gained such fame from fans of the collective horror that the party at No Code decided to move forward and make this a fully formed path there. Things get started enough. In the comfort of your child's bedroom, you begin your journey here by playing an old adventure game, sitting your orders at your ZX Spectrum desk.
As you play this bizarre game – which perfectly reflects the environment in which you live right now – you slowly begin to realize that what is happening inside you is affecting certain real-world objects. Something's not quite right, and why, just minutes ago, a warm and familiar environment is becoming increasingly dangerous. There is something at work here; the darkness, the secret at the center of everything you think you know.
Moving on to chapter two, the Ethics Lab, the place you are usually familiar with is gone; you find yourself parked in front of a wall of X-Ray sophisticated equipment. There is a detailed manual that shows how each component of this technology works and you must follow the instructions carefully to successfully complete a test series on what looks like a human heart.
Also, the unique details, the scenery and the way you are expected to interact with the whole thing, that draws you. Unlocking the camera, setting up the old TV in various viewing modes, powering the remote and redeeming your Amp and Signal Generator until everything is successfully integrated so these critical processes can proceed. It sounds like a painful and complicated process – referring to the instructions, insights and understandings of each and every kit of our kit – and puts you completely and creatively into the story, driving home regularly and terribly as a result.
Later, you will reach out to an old Microfiche reader, twist and turn pages, zoom in and out as you focus on parts of the text. There is a large retro radio receiver to use to scan the avives of encrypted messages and interpret them, coding them, following the guidelines of mysterious glossaries such as a ferocious amnesiac investigator, each successful drawing step already unknown, that sense of danger you first heard in your closet.
Untold stories deep into 1980s culture; this is a heady mix of the mainstream, especially for players of a particular vine. Scans from your ZX Spectrum as they load the game, that old wooden tv, beautifully appointed, 80s theme is amazing. There are fragments Item here, 2001: Space Odyssey, The Twilight Zone and recently Risk Factors The TV show – itself is entirely built on the same concept of & # 39; 80s nostalgia where the game forms its core. However, it is the devastation, not the celebration, of that genius that plays such a huge role in the continuation of this – injecting fond memories into the hold of otherworldly art – and this is where the game gets a lot of energy from being stuck.
With information that takes all three hours to complete, Untold Books definitely paints a wall; maybe not the most shocking thing you could ever expect, but an emotional and awkward one that will stay with you well after putting together the final pieces of its puzzle. The last chapter manages to pull everything off in a very satisfying and brutal way – in fact we've been coming back to our screen, we don't want to take the next step with points – and we sincerely hope that we'll see more of this kind of thing from No. Code in the future.
According to the switch port, everything that is catchy and portable all goes well and we did not encounter any bugs with our game play. We felt that the text was too small for handheld environments, even though this reduced the "lean in" function which zoomed in on the various screens and monitors presented in-game. We also found the radio receiver in the third chapter which is difficult to pinpoint until we realize that we can properly insert certain buttons on the radio itself.
Conclusion
Untold News is an exciting platform that is able to draw us into its world through the ingenuity of its UI and experience the beauty of lo-fi beauty. Using the walls of old technology and sophisticated equipment, it creates a strong bond between the player and the narrative, giving you a real sense of place within its world as it slowly and twisted from one familiar to another completely. It is one of the best horror stories we've ever played and ready to enjoy alone in the dark in Change.