He was the star of the last State of Play and yet it remains rather mysterious for many gamers: We’re obviously talking about Deathloop, the temporary PS5 and excluded PC developed by Xbox studios. Yes, I know Kamoulox, but you will see that it is a very, very promising project and we explain why in the video!
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A completely new concept
Death Loop, c’est a bit like the movie Edge of Tomorrow, on which we grafted the gameplay of Dishonored and the game philosophy of Dark Souls. And no, we will not rekamouloxera! In two minutes you will understand how it works. On the concept side, it’s roughly said a shooting game, mainly solo, in which we have to hit targets that are hiding on an island populated by enemies. It is necessary identify the targets and find a way to shoot them down, more or less discreet. The problem is that we caught in a time warp which means that with each death we systematically wake up in the morning on the edge of the beach. And we have a full day to achieve all of our goals to break the time warp. If we fail, return to the departure beach. So this is the Edge of Tomorrow page.
For the Dishonored side, it’s no surprise it is the French studio Arkane Lyon who takes care of it, and it was they who made the Dishonored saga. It’s action infiltration bosses where we usually have one arm doing magical things and another doing pan pens (tell me if I’m overly simplistic). It’s quick, it’s usually installed in an exemplary level design and given the quirky atmosphere and groovy soundtrack, it might be super cool to follow. And the third inspiration is Dark Souls and for you to understand we need to talk about one of your goals … Julianna.
The hunted hunter
I don’t know about you, but Julianna is a bad name for me. It was Cameron Diaz in Vanilla Sky, so I’m suspicious of Julianna. In Deathloop, one of the targets has to be hit to break the time loop, so it’s … Julianna. And, a bit like you, she’s a murderer … a killer who is also aware that we are in a time warp. Worse still, in official posts the studio tells us that she remembers everything and won’t hesitate to use her knowledge against us. To see if she can learn from our actions and habits and adapt, that hasn’t been said yet. But basically she’s going to screw it up, and You pursue while you pursue your goals … And of course, since it’s one of the bosses that you have to kill to finish the game, your meeting is inevitable.
Plus, the studio did a pretty crazy thing for this character, and that’s where we’re getting closer to Dark Souls! In fact, Julianna tracks you throughout your game and is controlled by the game’s artificial intelligence by default … But it can also be played by one player which somehow comes to invading your game … it means that you can spoil your friends’ game sessions by killing them in the fateful moment when they try to invade a social evening, i don’t know killing their target that you’ve been watching for an hour and that … that makes you dream. Difficult to assess whether this function is balanced before playing, and that’s that a real game design challenge, since you have to make playing Julianna fun and interesting without being too difficult or easy, and you have to make sure that too Colt the hero can kill them without too much difficulty even if it’s a gamer, everyone else deactivates the online option and the function is useless. Then big challenge but the idea is very promising.
Death suits you so well
Seeing this kind of feature in a stealth action game can be scary. Personally, I think I will die countless times before completing Deathloop successfully. But it’s not a big deal! It’s planned and the developers still want it make their game accessible. Because of this, there is some kind of currency in the game that is. is called le residue. We get it back by killing targets or big arms, and of course we can spend it to get his equipment through death. The unconsumed residue will be dropped in place if one falls in combat and, like a Dark Souls, it will be necessary to salvage it. The developers also state that we will have two opportunities to step back a few moments when you die and when we reappear, finito, we return to the beach at the beginning of the day: the loop begins again and all our goals come back to life.
And it should also be noted that when you meet Julianna, the slayer who is chasing you, you should not hesitate to confront her, especially if you are already on your second death. If you can kill her, you can reset your life counter before the loop is restarted. It adds a little spice to the day …
A world frozen in time
Chaining a lot of goals to break the loop suggests this a lot of observation, planning and action. At this level, the developers have clarified a few things. Already, there is no stopwatch. You don’t have to go so fast to do your actions, take your time, and if you miss important things in an area you can always get back to the neighborhood at the same time of day loop. To facilitate progress, we also have Access to a kind of turntable For example, you can wait and skip morning, noon, and afternoon to go straight to a neighborhood you’re studying at night.
Because obviously the same things don’t happen every time of the day on Blackreef Island and you need to explore and understand the routines in order to act at the right time. And that’s a concept that appeals to me as a big fan of Outer Wilds. And besides wanting to go back to explore, know that the game is being played thoroughly the replayability card because like in Dark Souls there are messages that appear all over the field Types of memories of the past that your “you” could have written out of two time loops. It’s a bit like Selene’s Diaries in Returnal, except that this is directly for the gameplay and storyline. Sometimes these scriptures are practical advice, such as “Take a little height in this area, it will help you”, sometimes it will be pretty mysterious things that you won’t be able to find out until later. We will really have to do our exploration à la carte and tell ourselves, for example, that we will try to hit this or that target in order to regain this power, in order to be able to get closer to this other target, which is currently difficult to access in the afternoon program is. Again it is the elimination order you define, which suggests which approach you prefer (Or is it maybe the other way around?) In terms of level design and action options, we expect a lot, but the studio is forever disappointed on these points …
Xbox game on PS5?
Finally, the last point that needs to be addressed: it is an Xbox game released exclusively on PS5 … It’s strange, but it is, and furthermore, right after the PS5 presentation, the Xbox Twitter account congratulated the teams and PlayStation on the game they thought looks great. . For the record, the game is on developed by Arkane Lyon, studio of the Bethesda family, Zenimax subsidiary. Along with Ghostwire Tokyo, it’s one of the exclusive PS5 games developed by Bethesda, and a few months after its announcement, Xbox, the gaming division of Microsoft, Announcement the purchase of Zenimax Bethesda for $ 7.5 billion. Of course, the exclusive contracts of Deathloop and Ghostwire Tokyo are respected and the temporary exclusion is now well marked. On the pricing side, we know that the games are paid for on PS5 and Steam, for example Deathloop is 70th upfront on PS5 and 60th upfront on Steam. But it must also be deduced that the studios that make Ghostwire Tokyo and Deathloop are now part of the Xbox family, the two games are logically integrated into the Game Pass at no additional cost as soon as the exclusivity ends, so from September 2022 for deathloop when all goes well. To see if you want to wait a year or crack it right away … Personally, I think I will hardly make it through …
That’s all you need to know about deathloop. Don’t hesitate to visit JV for more details, play well, ciao!
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