NVIDIA Ray Tracing and DLSS are already supported on ARM architecture

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NVIDIA Ray Tracing and DLSS are already supported on ARM architecture

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NVIDIA has been keenly interested in purchasing ARM for some time, and despite all the challenges it poses in completing its non-hostile takeover bid, the automaker seems so convinced that it will come to fruition that it does. already done. the first technical demonstration of what the combination of the two companies can do. Así, las tecnologías de trazado de rayos e incluso DLSS podrán llegar a sistemas basados ​​en ARM, lo que significa que podríamos ver Ray Tracing incluso en dispositivos móviles (por no hablar de esa transición hacia ARM que sin están haciendo ya, como Apple further).

NVIDIA DLSS and Ray Tracing on ARM for the first time

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Both demos included Wolfenstein: Youngblood with real-time ray tracing and DLSS on an ARM-based platform for the first time. NVIDIA also showcased The Bistro running real-time ray tracing under ARM with RTX Direct Illumination (RTXDI) and NVIDIA Optix AI-Acceleration Denoiser (NRD) enabled.

The demos run in real time on a platform based on a MediaTek Kompanio 1200 chip combined with an NVIDIA GeForce RTX 3060 GPU. Both demos are made possible because NVIDIA has ported various RTX SDKs to run on ARM devices. , especially :

  • Deep Learning Super Sampling (DLSS), which uses artificial intelligence to increase the speed of FPS and produce sharper images in games.
  • RTX Direct Illumination (RTXDI), which allows developers to add dynamic lighting to their gaming environments.
  • NVIDIA Optix AI-Denoiser Acceleration (NRD), which uses AI to render high-fidelity images faster.
  • RTX Memory Utility (RTXMU), which optimizes the way applications use graphics memory.
  • RTX Global Illumination (RTXGI), which helps recreate the way light bounces off real-world environments.

RTXDI, NRD and RTXMU SDKs for ARM with Linux and Chromium are now available, as they announced that RTXGI and DLSS are coming soon. While RTX technologies are redefining the gaming industry, NVIDIA now appears to be investing in new platforms to implement them, which is great news as it means gamers will have more options.

“For NVIDIA, extending RTX support to ARM and Linux has the potential to benefit gaming and industries such as automotive, where major manufacturers use the Unreal Engine not only for design visualization, but also for entertainment and digital booths. “said Nick Penwarden, vice president of engineering at Epic Games, “We always welcome the most powerful features and SDKs that can be leveraged across multiple platforms. “

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