I don’t like comparisons that focus on changes that are often imperceptible: if this texture here, if that reflection there … When you’re in the middle of the action, you don’t care much, unless it goes fluid. But then there are that kind of comparisons that focus on very curious details.
Specifically, those kinds of details in which the mime of studies when developing their video game to make it more realistic, from how they play with physics to how the elements can affect the player.
At this point I did not expect to be surprised by the differences between Battlefield V Y Call of Duty: Black Ops – Cold War, until I skipped this channel recommendation Xtra Frostng Pancake. In certain situations they are even, until everything falls apart by the Activision FPS by not reflecting the marks on the ground that vehicles should leave or an enemy does not lose the helmet after a headshot. There are curiosities that I had never seen (logical in an FPS), as in Battlefield V the soldier closes one eye when aiming and does not flinch at the COD, with others that have left me crazy such as the mud stain on the weapon (washing it afterwards on the water) or even the snow on said weapon after a few minutes Playing. And watch out for the way you run on water!
I always liked Battlefields more than Call of Duty, despite enjoying both sagas since its inception, but it is clear that DICE has gained a lot since implementing the Frostbite engine. It will be necessary to see if he pampers all these details in the future Battlefield 2042, that already They have sold it to me to spare with their Portal mode.