Mainly, Left 4 Dead 3– wait, no, that’s not the name of the game … mostly, Back 4 blood is a first person shooter that is all about teaming up with your friends to mow down hordes of zombies. but Back 4 blood flips the script by including a decidedly non-firing mechanic: a deck building system.
As Back 4 blood‘s card system works
Back 4 blood‘s deck building system works at the meta levelwhich gives every run a kind of roguelike flair. At the beginning of each run, you choose a deck of cards that grants value-changing effects. Each deck can hold up to 15 cards. Between levels, you can choose a card from this deck, the effects of which stay with you for the rest of the run. You can have as many decks as you want and customize each of them as you see fit based on the cards unlocked. (Pro tip: give them a name so you don’t lose track of them.)
Continue reading: The moment that sold me Back 4 blood, The new shooter from L4D developer
You earn cards by earning supply points which you can then spend on new cards when you kick them at camp between runs. Some are good. Some are bad. Some offer great bonuses but also have detrimental effects. And some are downright great, viable in pretty much all circumstances and on all decks. What follows is the crème de la crème of Back 4 blood Cards.
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Cross trainer
Effect: Makes you faster and gives you more health and stamina
Cross trainer is a card that belongs in everyone Back 4 blood Deck because it simply has no drawbacks and a lot of advantages. You gain 5 health, 3 percent more movement speed, and additional stamina. And unlike some stronger cards in B4B, there are no ill effects.
Combat knife
Effect: Turns your melee attack from a punch (weak) to a knife (strong)
Your default melee in Back 4 blood is good? However, turn it into a knife and it will kill any simple zombie in one fell swoop.
Fighting spirit
Effect: Heals 2HP with every melee kill
Battle Lust isn’t a great map on its own, but when you pair it with Combat Knife – which in turn kills any simple zombie with one blow – you turn into an unstoppable self-healing machine. Sure, 2HP doesn’t seem like much, but believe us, it adds up.
envelope
Effect: Healing yourself (or someone else) gives you bonus health
Health items, especially if you don’t have cards that improve their effectiveness, often don’t heal nearly enough. The envelope helps fix this by giving a 20 health bonus to all healing items. Combine this with a card that makes the same items stronger and you get a winning combination.
Vitamins
Effect: Increases your maximum health
Few resources are scarce in Back 4 blood than health. You start with just 100 HP, a pool that standard attacks are reducing faster than you’d expect. Raising it by 15 – with a no-negative card, by the way – is a breeze.
Ridden butcher
Effect: Do extra damage when shooting at weak spots
This is a simple but effective card. Most of the big enemies in the game, like Tall Boys, have glowing flaws. Killing them does more damage and makes those pesky freaks die faster. So to have a card that will make them die even faster is a smart thing to toss in your deck.
Beneficent soul
Effect: Healing a teammate heals you too
In Back 4 blood Healing teammates is a very useful way to keep everyone alive and it will give you more firepower and your friends will surely appreciate it. With this card, healing also heals you in half. So if you are injured and need to heal, but your friend is almost dead and in dire need of healing, you can heal them and remove a good part of your damage in the process too.
Hazard allowance
Effect: Receive a flat rate at the beginning of each level
Every Back 4 blood Level starts with a safe room, and each safe room has a store where you can buy pretty much anything you need: weapons, weapon accessories, healing items, bombs, whatever. While you’re not exactly rushed for copper (Back 4 blood‘s currency), of course, you can’t come around enough to shop like a Hilton legacy. So you need to carefully decide what to buy. But when you get Hazard Pay, which gives you a bonus of 250 coppers at the start of each level, you can just shop with devotion.
Rumble of thunder
Effect: Deal more damage with shotguns and move faster while using them
Shotguns are some of our favorite weapons in Back 4 blood. You can clear out masses of zombies in seconds. And with this map, not only do you do more damage with my favorite weapons, but you also move faster so you can get closer to your targets, which makes every shot even more deadly.
Farmouth Magwell
Effect: Significantly increases reload speed at the expense of damage protection
A few moments in Back 4 blood feel worse than having to reload your gun while a horde of enemies rush towards you. Some cards improve the reload speed slightly. Widemouth Magwell possibly offers the highest single boost: a whopping 30 percent. Yes, there is a catch, but it’s negligible: 5 percent damage reduction.
Run and shoot
Effect: Allows you to shoot while sprinting
A lot of Back 4 blood It’s about holding your own and fending off waves of zombies, but from time to time the game will put you in a situation where all you have to do is run for your life. To be able to fire a weapon while doing so is invaluable in such circumstances.
Grenade pouch
Effect: Increases your carrying capacity for offensive weapons
Point: There is no single item in the game that is more helpful than the pipe bomb, an explosive device that attracts every zombie nearby and then leaves boom. Of course, wearing two of them is better than one. (Bonus points if you choose to play as Hoffman as he can wear an extra one from the start.)
Two is one and one is none
Effect: Carry two main weapons
Back 4 blood Limits the weapons you can carry to one primary weapon (rifle, shotgun, sniper, etc.) and one side weapon (pistol, SMG, sawed-off shotgun, etc.). Your sidearm slot. The only downside is that it will reduce your weapon switching speed by 25 percent. Bad news too, but you can’t have two sidearms, which means you can’t double the best weapon in the game: the desert eagle.
Scar tissue
Effect: Take one less damage from all zombies
My favorite cards and perks in games are the ones that you use and don’t have to think too much about. They just make your life easier. Scar tissue is such a benefit. It just makes you a bit tougher and while it might not seem like much, the damage it saves you adds up quickly over the course of a run.
Confident killer
Effect: Each time you kill a special zombie, you deal 1 percent more damage (stacks up to 15).
There are many special infected people in Back 4 blood. And they can quickly overwhelm your team because they take so much damage to kill them. So why not turn your suffering into an advantage? That’s what this card does. With this nifty card you get 15 percent additional damage very quickly. Remember, it will reset between saferooms.
Fresh bandage
Effect: Heal 10 points of trauma damage at the start of each level
Trauma damage in Back 4 blood is a bit strange and the game doesn’t make it great to explain. But basically there is a possibility that if you are harmed, some of it will turn into trauma. This cannot be easily cured with medicits or pills. Too much trauma damage and you can quickly find that your health is always poor. This card helps keep your trauma low by healing part of it at the start of each level in a run.
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