Deathloop, analysis: a must of PS5

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Deathloop, analysis: a must of PS5

analysis, Deathloop, PS5

Deathloop arrived as the first exclusive (half) of Bethesda post purchase of Microsof. And with an approach that, out of sheer skepticism, made us think of repeating the already hackneyed mechanics, gameplay and approach of Arkane’s titles.

The truth is that, although many of the players who face Deathloop will see reminiscences of the great titles of the study, the exclusive one for PS5 (and PC) has such a ravishing personality which makes it clear how well Arkane does in raising his titles.

On paper, Deathloop puts on the table a loop infinite temporal in which many will see reflected the approach of films such as Edge of Tomorrow. The concept is the same, but along the way it takes its own path. Wake up, die, wake up … And in the middle of it all, a good handful of antagonists with a tremendous personality and an outstanding plot line.

Really the best thing about Deathloop is what does not count, but what is put in front for the player to discover. At each step, at each death, at each repeated day. Because what happens with Deathloop does not happen with other games.

An absorbing plot and outstanding gameplay

The title has four main scenarios, mini sandboxes, in which it gives the player the freedom to move freely. Yes like a metroidvaina there are doors that cannot be opened or inaccessible areas, but instead of opening new paths as we raise the level, he does it by playing with time.

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