Análisis Disciples Liberation – Xbox Zone

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Análisis Disciples Liberation – Xbox Zone

Análisis, disciples, Liberation, Xbox, ZONE

Disciples Liberation is the new episode of the veteran saga strategic role Disciples, from Kalypso Entertainment, since its first opus dates back to 1999. It has rained a lot since the last iteration of the saga, it was in 2014 with Disciples III: Reincarnation, which improved Disciples III: Renaissance (2010) with a lot of additional content.

What concerns us today is a whole new chapter, which works a bit like a reboot of the saga. This time the development fell into the hands of Studio Frima, located in Quebec. Join us by the hand of Avyanna in this journey around the world of Nevendaar like never seen before.

Avyanna’s Path

At Disciples Liberation we will play Avyanna, a hired mercenary, always accompanied by her inseparable friend Orion. The plot takes us back to the world of Nevendaar, where Avyanna makes a living to wield his sword in more or less honorable contracts. The title begins with our protagonist and his companion tried fulfill a contract quite different from the previous ones, in which we will already make our first moral decisions.

And it is that during the adventure there will be many conversations, and our decisions will change events to come according to the choice. Much will depend on our decisions the relationship with the four existing factions, Empire, Elves, Undead and Acolytes. As you can imagine, a good relationship with a faction will lead us to have a bad relationship with othersone, inevitably. Of course, we will have complete freedom to choose what we want or need at any time.

The general tone of the game He’s quite mature, has a very careful narrative, with dynamic conversations and very well localized in Spanish. We can take Avyanna however we want, even if has its own personality, a lot Witcher 3. The companions are quite charismatic and have their own journey and their mission. These companions are characters that we will meet during the adventure. One more time, according to our decisions at any time they may or may not join us. Needless to say we have a level system and three skill trees in which to spend the points we get to improve Avyanna and our units.

A world to explore and build

The decisions we make translate more than narrative paths, they also influence our game and our fight. A good relationship with a faction leads us to be able to construct buildings and recruit units from this faction, depending on the level of trust we have with it. This is all done from our command base, Ylian. Through the vicissitudes of fate, our protagonist rules Ylian, a kind of citadel between the planes where we will build, recruit and train units and buildings.

Management is simple because the interface is attractive and everything is done in an agile way, although the system does not have too much depth on its own. Something has to do with the fact that we will not lack the necessary resources to build and improve, (gold, wood, iron), because from the start they are abundant. We will also find them exploring the maps, be able to capture the buildings where these resources are produced, which will provide us with a constant stream of it to spend on whatever we want.

This means that we will almost always have an army and a citadel. up to the challenge we have at this moment. When we have spent many hours, it becomes a simple procedure, which It entertains us, but it doesn’t bother us beyond the relationship with factions and the progression of the story. Although these systems are not too demanding, offer variety and a point of personalization much appreciated. We’ve already talked about the plot and how our game is built, so we’re finally going to talk about the combat system.

Classic and dynamic battles

we will pass a lot of time fight in Disciples Liberation. Before a match, we will select our “starting team”. In other words, according to Avyanna’s current leadership, who limit the number of units in combat, we will choose among our army which units fight and our companions.
The combat system works in the usual way, we will cross “boxes” and we will spend action points (AP) to perform actions with our units.

These PAs are divided into three colors, blue for movement, red for skills and orange we will use for one of the two. Each unit has two AP per turn, and different color combinations depending on the unit (red and blue, red and orange), be able for example to attack twice in the same turn. Another strategic detail to take into account is that if you leave an AP without spending, it will fill our health by 10%, have to play a lot with this possibility to be successful on occasion.

In addition, we can leave three units in the back, which will make them act passively by improving our units or weakening the enemy. Avyanna has a prominent role in the fights, as she is the sole owner of the grimoire. With this grimoire we will learn to cast spells it will help us a lot in the future of the battle. In short, we have a classic combat system, but with its own characteristics that differentiate it from the rest of the titles of the kind.

Surprising technical section

The technical section of Disciples Liberation surprise for good in all its aspects. For starters, we have very well detailed characters, like their animations during conversations and fights. CGI scenes are very well done and very satisfying, like particle effects. The latter in particular are very showy and give a lot of spectacular to the fights, where the game shows its splendor.

The scenarios we are going to visit they have a lot of detail and are very well textured, for example with a very successful moisturizing effect. The lighting is at the same level, with some effects that make the decor stand out of what we see on the screen. I would dare say that in the genre of strategic rpg and others, Disciples Liberation has the best graphics on consoles, and enjoy all the advantages of the new generation in its fluidity and loading times.

The soundtrack is consistent with what we are used to this type of proposition. The main theme of the title stands out, which is very powerful and is one of those we ended up humming without realizing it. While we play we also have orchestral symphonic themes with measured tone Depending on the situation. Slower paces for exploration and with tension and rhythm for combat.

Work in the voices of the characters has a remarkable performance, with a lot of personality for each of the companions. One detail that can be poor is the ambient sound when crawling, in which little attention has been paid to details such as the sound of the horse’s hooves or the sounds of nature and the hustle and bustle. Quite the opposite of the quality that we find in the fights, where they are very well does both the effect of weapons, as well as magic and spells.

In short, Disciples Liberation …

The genre of strategic RPG gives us a lot of joys this year, like the recent King II bonus, which plays in the same league as Disciples Liberation. Here we have another candidate for best strategic rpg of the moment, with all the elements that the genre and the saga have had over time on the agenda. Its combat system is fun and agile, with a lot of variety of units and multiple possibilities within our reach.

Graphically it is very surprising for the type of title in question, make good use of some of the capabilities of current consoles. The base and army management system is entertaining, although over time it becomes repetitive for the facilities that the game offers to the player. Narratively, the title has high values, with an entertaining story and a worked faction and decision system and that the story will vary until it takes us to one of its five finals for over 80 hours.

Ultimately, a title that fans of the genre will love, for those who Disciples Liberation It is a must buy. Perhaps the most purists find it a bit easy and undemanding, he managed to put a spectacular staging in a genre that has not accustomed us to that much. Disciples Liberationn is on sale October 21 for Xbox Series X / S, Xbox One, PC, PlayStation 4, and PlayStation 5. If you want to read more analysis like this and keep up with all the news on Xbox, forget not to visit our website, Xbox Zone.

Pro.

  • Good mix of RPG, strategy and management
  • Agile and attractive menus and interface
  • Influence and decision system

Versus.

  • Shallow base management.
  • It can get repetitive over the hours



About the Author

Madrileño and Carabanchel. Lover of cats, fantasy and science fiction. I find it hard not to play whatever is put in front of me.


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