Intel tests its technology to increase FPS in games

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Intel tests its technology to increase FPS in games

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Intel has just presented its Intel XeSS Early Access program for development studios of different brands in order to adapt their games already launched to the market and to come to this technology which will integrate the ARC Alchemist GPUs.

The biggest problem to be broke for Intel and its ARC Alchemist graphics cards is not AMD, but NVIDIA, since those of Jensen Huang have the advantage of their DLSS super-resolution algorithm which thanks to accelerated artificial intelligence algorithms by their Tensor Cores allow to generate a frame from a lower resolution and thus increase the frame rate and therefore performance in games.

AMD’s answer is FSR, but it’s a half-accelerator solution because it lacks systolic matrices, while Intel has decided to go the same route as NVIDIA in its Gaming GPUs and also developed its own technology. similar to those of the green mark. under the name Intel XeSS.

Intel announces early access to Intel XeSS

Intel XeSS Early Access

The use of artificial intelligence algorithms has a handicap and that is that they depend on a large amount of data to refine and be more and more precise. It’s a learning process that Intel must go through when it launches its first gaming GPUs, for which there are still a few months left, but time waits for no one.

That’s why Intel announced the Intel XeSS Early Access program through its DevMesh program. What is? Any development studio, from independent solo developers to large triple-A quality production studios, can submit their game to Intel’s artificial intelligence and XeSS algorithm to increase its accuracy so that it can work with it. as many games as possible.

Intel has a strong commitment to artificial intelligence, a differential factor compared to AMD which has focused more on other areas. From what we can deduce that the goal of Pat Gelsinger’s team is obviously to win, but they are not satisfied with a third place.

XeSS is first shown in games

So far, the Intel XeSS is nothing more than a promise on paper and a marketing term and although the possibilities for deep learning in this area have already been confirmed by NVIDIA, the proprietary nature of the DLSS forced Intel to develop its alternative. has a cross-platform version, but strangely this is not included with NVIDIA Tensor Cores, so you cannot use them.

Well the first game that was found to be compatible with Intel XeSS was Hitman III and during yesterday’s presentation Intel gave us a little preview confirming that the game featuring Agent 47 will support the algorithm of super-resolution from Intel with which the promise to deliver 4K resolutions at Full HD frame rates.

Intel already put the SDK to implement the new algorithm in the hands of several developers last August, but for now, without these graphics cards on the market, there is no rush to release the fixes and the profiles optimized for them. So it’s clear that Raja Koduri’s team plan is to come out with all possible force towards the market. Will they be able to have the impact they intend to have? Hopefully, the GPU Gaming market needs to be turned around and stop being a duopoly.

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