Rise: Simple Story is an emotionally charged, heartbreaking and heartbreaking game. In all 10 different levels, players capture the critical moments of a man's life as he makes the transition between life and death. She explores distant themes such as love, sadness, sadness, family, and how they all come together. A small, sometimes frustrating setback disables the gameplay, but as a sign of the power of imminent experience, those issues do not hold me back in high praise. The most unusual game title at the same time is aphorism and subtle sarcasm; even the simplest of life is full of complexity of emotions, and one that seems easy on the face of anything but exploring the inside.
As an adult, you wake up from your youthful funeral into limbo and have to find yourself a series of memories that make up the life you lived. Each memory is seen as a visual space inspired by a particular moment, such as a first kiss with your partner, or the construction of a crate before the baby is born. The visual design of each novel is a particular force, transforming concepts into visual language. In childhood memory, everything looks bigger than it should. In the face of despair, the old man is chased by a crowd of shadows, threatening to bring him down.
As you explore these memories, the appropriate analog stick acts as a lever that replenishes and reverses time in those sequence times. In fact, that means you can slow down the time so you can jump behind a lily, and float down the river as it makes its way through your recollections. A time mechanic is a fascinating metaphor for how we remember important operations, and the moments that follow and follow them, with a vague precision of simple meaning. It is also a fun way to come up with a simple puzzle-solving and testing solution.
Through the use of a very impressive orchestral note, the collected art of adding memories, and a deliberate approach to level construction, Arise keeps her ambitions small and focused. As a result, it is easy to detect some of the underlying emotional and emotional disorders. Very happy places are happy, hips are torn, all roads feeling withered.
I have nothing but praise for the narration and good sequence, so unfortunately some jump times and others are abused. Nothing breaks the immersion of a series as powerful as falling from a swampy area as a result of an edge-to-edge effort. In the absence of a written camera rotation mounted on top of the invisible controls, I was released on more than one move, which is a real shame. It is not an ongoing problem, but it is one that grows old enough to ruin a thrilling narrative.
Despite some setbacks, Arise is a game that knows what it is that wants to communicate, and does so with beauty and sensitivity. I have found each of the most memorable scenes since I finished the game, especially the moving sequences that close the game. Acknowledge the problem of a few bad sequences, and press the core of emotion, as this simple story has a lot of wisdom to share.