A few weeks ago it was THE announcement: Cyberpunk 2077 does not appear in April, but instead only in September of this year. As a result, there was plenty of speculation about the background of the shift; In this regard, a developer of CD Projekt RED has now spoken for the first time.
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After the announcement of the postponement of Cyberpunk 2077 in September, the network knew almost no bounds when it came to speculation about the background. Finally, the RPG hope bearer now appears a whopping five months later. Most often in this context it was mentioned that the console versions for PS4 and Xbox One should be to blame. These would run so badly that there should be an increased need for optimization to make the game work at all.
Above all, heated discussions broke out on the Internet. Well-known developers such as Sony's Cory Barlog – known for his leading role in relation to God of War – jumped aside CD Projekt RED and commented on such speculations.
Barlog emphasized that it was simply the rule that games would sometimes run very poorly on the various platforms until shortly before the release. This is due to the fact that game content has not been finalized for a long time and can change; Only when the content of the game actually exists, a development team generally only dedicates itself to the optimization on the individual platforms for the release shortly before the end.
"EVERY game runs very badly before it is optimized for the corresponding hardware in the last step before the gold status. GAMES ARE VERY EFFECTIVE, FOR A LONG TIME UNTIL IT IS NO LONGER", Barlog also becomes very clear in his spelling , In view of the incredible complexity of games these days and the constantly moving sub-areas, that couldn't be any different. "For me there is NOTHING bad about a game not going well during development. We obviously ALL want to deliver the most fluid and error-free experience that is humanly possible. Sometimes (mostly) we are successful, sometimes we are not It is NEVER because we wouldn’t try. "
Without being involved, Barlog generally shoves assignments that poor runnability on certain platforms could be to blame for the shift. And this is exactly the notch with Philipp Weber, Senior Quest Designer at CD Projekt RED, who is finally a developer at Cyberpunk 2077 himself in the official forums.
"Cory Barlog hits the nail on the head. Of course, we optimize for Xbox One, as well as for PlayStation and PC, because that's exactly what you do in the last stages of game development. As the game is created, a lot of things are not optimized because they are moving, changing and not finished. Simple answers like 'You postponed the game because of X' may be enough for a good rumor, but it is not really true. In fact, there are always many reasons. Among them is, I can speak for myself, simply eliminating bugs so that the game is ultimately as error-free as possible. There is no hidden agenda, we are just working to make the game better " , says Weber.
Cyberpunk 2077 should now be released on September 17, 2020 for PC, PS4 and Xbox One.