I wanted a Arts At unpacking From the moment I saw it, but since it’s a feature that was mostly about concept art, that posed a problem too: pretty much everything in the game was drawn as pixel art first and then straight into the game thrown so grab it work-in-progress stuff that didn’t just look like a screenshot from the game was going to be tough!
Here’s what we’re going to do instead. the unpacking Team was kind enough to give me some artwork just for this function, like some empty rooms (so we can admire their design without boxes and mountains of Things in the way) and other works of art.
However, to complete the function, in truth Arts style I’m going to feature some personal and portfolio pieces from each artist involved in the game. Below are links to their personal websites on their behalf.
UNPACKING TEAM
WREN BRIER
ANGUS DOOLAN
MICHELLE “MMISHEE” WHITEHEAD
JOSEPH-PAUL SILIPO
STACEY RICHMOND
TIM DAWSON
CONTINUE READING:
Unpacking: the Kotaku test
At the end of Unpacking, I felt like I had been told an intimate story about the most important stages in a woman’s life, with all the ups and downs she had experienced along the way. The friends she had made, the lovers who had come and gone, what had become of all her dreams and accomplishments. But what I was actually shown were only fragments. Trash can be placed on my desktop. I had put these pieces together and built my own story without realizing it, as once again I had been led into educated guesswork. Only here there were no wrong answers, just different stories. As the credits rolled in, it was one of the nicest realizations I’ve had in years at the end of a video game.
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