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Japanese Licensing System By Mess

Japanese, Licensing, Mess, System


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In Japan, there is a gaming license system that defines what a pro player is. The plan was launched in February 2018 and almost two years later, the awkward stop-gap looks like a mess.

The reason given to create this gaming license to obtain legal restrictions that have prevented esports from Japan. As previously reported, there is a $ 100,000 ($ 895) roof for cash prizes that can be officially donated to esports events in Japan that are deemed intended to sell a specific product (here, video games). Previously, Japan Nikkei explained that this was due to legislation that included "unjustified premiums and misleading presentations." he obviously avoids it any trouble.

Japan Esports Union (JeSU) has created a description of the gaming system and licensing system. But there were drawbacks, like Yusuke Momochi using traps after winning a tournament without a license. So, while the licensing system can help players get away with some legal issues, it has created situations like these where you are likely to dominate the tournament in Japan and you can collect your full defeat.

JeSU's criticism has been that it not only built a definition of small, highly regulated esports, but also that it was a the system itself it is business model, which provides management adjust revenue stream.

Things are not well cut. In accordance with Yahoo! Japan (with Mulboyne), JeSU appeared to state that the license was made on the recommendation of the Japanese Consumer Affairs Agency. However, the agency was quoted as saying that when JeSU proposed the idea, the CAA simply stated that creating such a license could be easily understood. "And we didn't say we created it," said the manager of the agency. So it sounds like the license was clearly a JeSU idea, and it's unclear whether this is the best way – or even needed for that matter.

In Yahoo! Japan as of September last year, the Consumer Affairs Agency also he said the cash prizes in the tournament are falling under goods and services paid to an individual for work and not as a gift. This would mean save money by itself it will be considered a salary, which will prove that the JeSU licensing system is not necessary. The article shows that it does not appear that there are legal limits for players in Japan to earn money. But right now there doesn't seem to be any real-world offense, which might make some players nervous about this interpretation.

Esports is still a new business in Japan. Whether or not a license is required, it seems to have settled the frustration of players and fans alike. There is no doubt that Japan has the talent of the esports prosperity factor, but for now, for sure I don't have one its environment.



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