Speaks said Simangele is an indie comedy game that takes the concept of social anxiety and straight up to none. He takes on the role of Blank Textsfield, an android that will never be sent to the world to enter the human race, and in order to do so, he must engage in a number of social interactions while trying to talk and act like he is. definitely not a robot. It is a great idea and it is supported by a humorous writing that carries everything far beyond its right to do so. However, it is ultimately reduced by the complete lack of Polish and controls that require less work in the areas.
Blank's first job is not wasted on putting him in the grand final of socialism as he begins his entry into the world on the first bad day. He takes control of his mouth by using his right thumb, rotating it in time to move the sticks, while the left stick is used to copy his big tongue inside his mouth to hit one of the three green lights needed to complete the words while trying to dismiss his active face.
It's kind of funny with things off, and the various smiles of our android faces as they struggle to communicate – paired with a dead chat between him and his human partner – will definitely give you a go ahead to see what happens next. However, even in these very early stages, the main problem of the game is making itself visible: the controls of the language are there to increase it. We find that it is meant to be a joke and the conflict with the cosmos is all part of the agreement, but this is just slightly it's a far cry from the frustrating side of things, making it a lot more annoying to play than it should be.
Things are doing a few level climbs when you unlock Blank's new tactics. Developing your "Lingual Hydraulics" frees up that great language and makes things easier to deal with, while adding some points to "Clear Portsons for Your Face" that sees you gaining control of your eye movements.
Adding eyebrow concerns to basic lip and tongue control – and the need to constantly change your expression between happy and sad with the Y and X buttons – keeps things busy by the latest standards, and it's here that the game is solid. The language controls continue to get annoying, but you'll focus so much on the rest of the game to shoot at you that you don't even notice it as much as those first few machines.
We should also announce the meeting itself. From that first day to the grueling job interview, the heavy worker dressing in the toilet, the incredible talk of a good man and the nationwide address, Blank is certainly in his position and everything has a good sense of humor to the end.
There is nothing to replace with talking about the Simulator – pretty much the & # 39; s deal was made & # 39; – but we find it fun to party with a few friends who will still take turns. It is also a matter of unhappy marriage; we did a complete execution with a few levels during our play but managed to get through the flying colors. The combo meter is also very hard to read, and again, We know it's meant to be light-hearted stuff, but in fact, a bit more polish with control is combined with a streamlined scoring system and a clear combo system, and this might be a real indie gem.
Conclusion
Talking Simulator is a good idea presented too much the right way. It throws its android protagonist in some brunely situations and, as long as you open the rest of his repertoire of facial movements, things get busy in a fun way. However, the lack of polish in terms of controls, zero retaliation, janky combo and the truth really doesn't seem like you can fail the whole level of pretense to keep it from being easy to recommend.