Gearbox Software has announced that the Godfall Challenger edition will be free on the Epic Games Store for a limited time only and PS Plus this December. Content roadmap announced for Godfall.
Godfall Content Roadmap for Q2 2022; Challenger Edition Free on PS Plus & Epic Games Store for Limited Time Only
The Godfall Challenger Edition is now available for free on Playstation Plus and the Epic Games Store for a limited-time only. Those on Playstation can get the game through PS Plus from now until January 3rd, while PC players can pick up this version for free from December 9th until December 16th. There is also a Challenger Update which lets all jump into endgame to experience, Quests and Quality of Life improvements.
According to the roadmap Valorplate gameplay improvements, a new game mode and QoL plus bug fixes at coming in Q2 2022.
Playstation plus – December 7th 2021 to January 3rd 2022 midnight local time
Epic Games Store – December 9th 2021 to December 16th 2021 at 10:00 AM CT
What is the Godfall Challenger Edition?
The Challenger Edition offers players three unique modes: Lightbringer, Dreamstones and the Ascended Tower of Trials. These are three endgame content levels however you will be able to immediately equip a number of weapons and skill points. These modes will let you team up with up to two other players in co-op, which is compatible with all upgraded Godfall editions and also support cross-gen play. If you fancy upgrading to the Deluxe Edition, you will also gain access to both Godfall and Fire & Darkness campaigns.
If you want to know what we thought of Godfall, check out our Godfall Review: ARPG Lootfest Action. If you need some helpful tips and tricks check out our Godfall Beginner Guide: Best Skills, All Valorplates, Crafting guide.
While Challenger Edition players don’t have full access to all Godfall activities such as Story Missions, Hunts and Explore the Realm, you can upgrade to the Deluxe Version easily to gain access. You can also play the Challenger Edition with full game owners, but just these three modes.
Challenger Update – Boost to Level 50
Challenger Edition players aren’t the only ones who get to experience the fun of jumping into endgame content. An update for all game owners allows players to create new characters at level 50 OR boost existing characters that are currently under 50 to the level cap. All characters reaching lvl 50 using this method will receive a set of level-appropriate gear, setting them up for endgame content.
Quests
Also available in the game is the access to Quests, a new set of goals to achieve and grants players with powerful rewards. This can be accessed through the Personal Menu. Each quest is made up of eight random objectives to complete specific activities in Godfall, including such tasks as finding treasure chests or taking down bosses. By completing an objective you can select one of three legendary items.
Different quest objectives give different amounts for rewards, as well as additional resources. Once a quest objective is completed, it will be automatically replaced with another objective or can be rerolled with the use of a small Electrum fee. Once you reach 100% quest progress you can collect your reward.
This system also allows for targeting specific loot as quests rewards three different versions of the same legendary item. To target the reward you want, you duplicate an existing item and receive one of the three new rolls of the existing item. Replacing a reward will keep the item mutations such as Cursed or Primal, making it much easier to hunt down the exact version of the item for your build.
Quality of Life Improvements
Some new QoL improvements are coming to the game which includes new cosmetic rewards from the Enhanced Story Rewards, Repeatable Story Missions, Mutually Exclusive Trait Prevention so you won’t end up with trait combinations that cause the previous to be ineffective, a skip tutorial option, Codex overhaul, rebalancing of Tower of Trials Bane, salvage improvements, and unified co-op scaling, improving the co-op experience.
You can check out the full details of QoL improvements below:
- Enhanced Story Rewards – New cosmetic rewards have been added for defeating each of the Godfall campaign’s story bosses, providing an additional bonus for completing these missions for the first time.
- Repeatable Story Missions – Story missions have been updated so that players can experience them as many times as they’d like, whether it’s to master specific encounters or to receive new rewards.
- Mutually Exclusive Trait Prevention – Items will no longer drop with certain combinations of traits that cause one or more traits to be ineffective, such as Cololaba’s Legacy rolling with primary traits requiring both Vitality and Spirit to be the highest stat.
- Skip Tutorial – Players can now skip the initial tutorial via an option in the start menu if they wish to jump right into the action.
- Codex Overhaul – The Gameplay section of the Codex has been overhauled to provide more detailed descriptions and helpful tips for Godfall’s various game modes (Dreamstones, Ascended Tower of Trials, Lightbringer).
- Tower of Trials Bane Balancing –Banes in Ascended Tower of Trials have been rebalanced to make the AToT experience feel more consistent and less punishing to specific builds.
- Old Wound – “Your Evade window is 50% shorter. Lose 2% Health (down from 5%) whenever you Evade.”
- Wounded Reflexes – “Your Parry window is 50% shorter. Lose 4% Health (down from 5%) whenever you Block or Parry.”
- Ability Punishments – “Lose ability charge (reduced by 20%) whenever you take damage. Lose 2% Health (down from 10%) whenever you use an ability.”
- Low Stamina – “You take 100% more damage (up from 50%) while sprinting.”
- Easily Winded – “You take 50% more damage while sprinting. Gain Corruption while sprinting.” This bane has been removed and replaced with “You take 300% more damage while sprinting.”
- Polarized Duelist – “Weakpoints are invisible unless you are Polarized.” This bane has been removed and replaced with “-50% Weakpoint damage unless you are Polarized.”
- Magnetic Duelist – “Weakpoints are invisible unless you are Polarized. You and your allies become Shocked whenever you perform a Polarity attack.” This bane has been removed and replaced with “-80% Weakpoint damage unless you are Polarized.”
- Berserker Rage – “Weapon Technique charge degenerates except during Rampage.” This bane has been removed.
- Burning Rage – “Weapon Technique charge degenerates except during Rampage. Become Ignited whenever you enter Rampage.” This bane has been removed.
- Salvage Improvements – we have made some targeted changes to the recently implemented salvage system based on community feedback:
- Legendary items can no longer be mass salvaged
- “Salvage All” has been renamed to “Salvage Marked Items” to make it more clear
- Added a confirmation prompt when mass salvaging Primal/Awakened items, rare or higher Augments, or Epic or higher items of any type
- Mass Salvage default setting has been changed to “All except Augments”
- Unified Co-op Scaling – we have made some changes to the way the co-op experience scales in parties when playing Tower of Trials in order to unify the scaling behavior across the game. Previously, Tower of Trials scaled to the average level of all players in a party, often leading to a poor experience for everyone involved if there was a wide level gap between the highest and lowest level players in the party. Tower of Trials now scales to the host’s level, with other party members automatically increased or decreased in power depending on their level relative to the host. This will ensure that Tower of Trials remains a challenging and fun experience at all party levels, and matches how scaling is handled in the rest of the game. Please note that the scaling behavior of the Ascended Tower of Trials remains unchanged.
If you want more Godfall don’t forget to check out our Godfall Fire & Darkness Review & Lightbringer Update. You can also drop by our Godfall wiki for all the latest info including Weapons, Valorplates and more.
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