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Apple VR helmet: Rumors of development dates, benefits and patents

Apple, benefits, Dates, development, helmet, patents, Rumors


Virtual reality and mobile devices appear to be compatible in 2019, with the introduction of devices such as Samsung Gear VR and Google DayDream available to Android platform users.

But what happens to iPhone users? There are obviously third-party visors and hats that provide a basic VR experience, but it's nothing compared to what Samsung and Google offer Android users.

If Apple can provide the most rewarding virtual reality experience you have ARKit upgrade kitWill you be able to do the same with virtual reality VR?

Over the years, there have been enough rumors about whether Apple is developing VR helmets; In fact, there have been a variety of contracts related to virtual reality, patents and many events that suggest that something is cooked.

Below, we provide you with all the latest news about Apple VR headphones and rumors of possible release dates and performance information, including tech adoption augmented reality like Vrvana hats.

You can too read the full report on the true growth of Apple Augmented Reality Glasses: Rumors, Benefits and Patents. In addition, Apple could have launched a program that combines VR and AR capabilities.

If you are a fan of Augmented Reality, you may want to take a look at our article the best virtual reality games for iPhone and iPad.

Apple VR protection hats: release dates

Apple plans to introduce 2020 hats that can work with VR and AR technology, as cited by CNET media after a conversation with an Apple speaker.

The news confirms information published again by Bloomberg in November in which he suggested that Apple would add virtual reality helmets by 2020.

There are rumors that the app has a screen, it works with an Apple chip and has its own operating system. The CNET report also focuses on the integration of VR and AR capabilities.

However, how can a device combine the AR and VR experience?

What is the difference between VR and AR?

To answer this question, we have to revise the terms as there is a slight discrepancy between our actual accomplishments and the dislikes of reality and what is possible with virtual reality.

Virtual VR helmets are mounted on the head in much the same way as ski boats to completely block out the view of the outside world. These are VR headset helmets and 3D images that are shown internally for proper reference.

The media began to shed some light on reality in the 1990s when video game companies like Sega and Nintendo tried to create and sell virtual reality products to the general public.

The technology wasn't quite ready at the time, but the latest effort called the Oculus Rift and developed by Oculus VR in 2012, used the most advanced 3D technology to offer a new enhanced experience.

In the end, Facebook bought Oculus VR in 2014 for more than $ 2 billion, allowing VR heads to be sold alongside other product devices such as HTC Live, Oculus Go and many others.

For your part, the guaranteed truth is that the mirrors are transparent and you can still see the world around you, so that the altered image is displayed in front of your eyes or in the place where you submit your view.

Given Apple's creative potential, and knowing the steps taken by other companies such as Google, Facebook and Microsoft itself in the VR and AR sectors, we would bet until the last euro in that Apple also has a sign in Labs your

Proof that Apple is working on VR protection hats

Rumors about the development of Apple's virtual helmet have been circulating for years. In fact, these rumors began long before news about Apple's Ar glass began to spread.

Next, we will examine the evidence that Apple's VR interests also emphasize on hardware production and performance.

Apple recruitment

In November 2014, Apple published a list of offers related to experienced app developers in the 3D range, both virtual reality and virtual reality.

The publication didn't last long and was completed soon, but the company apparently asked developers to build high-end applications that integrate with virtual reality applications to create prototypes and implementation tests.

Since then, Apple has made a series of high-profile contracts for its realistic accounting project, including Microsoft Nick Thompson, a developer who worked for three years at Hardware part of HoloLens.

Apple has also been hired Bennet Wilburn, another former Microsoft employee, which focused on the development of machine learning technology for human resource management, with previous extensive experience at companies such as Lytro and Huawei.

Along with the aforementioned, Apple has also hired Doug Bowman, a man regarded as a leader in the field of 3D workshops, with experience as a computer science professor at Virgin Tech, in addition to overseeing the human computer networking center.

Finally, it is worth noting the arrival of Graham Myhre, a man who worked and Lytro developed special glasses and sensors, but is now investigating new screen technologies and technologies for future generations of Apple products, such as your LinkedIn account.

Like reported in his day Business InsiderApple has also hired Zeyu Li, another reputable engineer who was previously at Magic Leap, the first AR. Petrov has also been at the Oculus company for a while.

Apparently, Apple now has a team of several hundred developers led by Mike Rockwell, who led Dolby Labs known as Dolby Labs. According to sources, the group is working on many hardware and software projects under the code name T288.

The same team worked on developing what is now known as ARKit, an Apple development platform that allows software developers to build virtual reality apps for iPhone and iPad.

Discovery of virtual reality

Apple's ambition is quite obvious and is reflected in the kind of company and technology acquisitions it has made within the industry. One of the most popular is PremiSense in 2013 for $ 345 million, the company that developed the Xbox Kinect.

Many experts predict that Kinect will be part of the Apple TV ecosystem. However, over time we saw how it works on the iPhone X with facial scanning technology that makes ID ID work.

Apple acquired Faceshift in November 2015, the company that developed the motion capture technology used in the Star Wars movie saga. The firm is known for developing software that lets you create 3D animations made with CGI, copying real-time player expressions.

This technology has also worked in some respects with Animoji's iPhone X functionality, which can also be linked to a truly unpleasant and uncomfortable helmet.

In August 2017, Apple acquired SensoMotoric Tools. Although his name may be unfamiliar, the German company specializes in eye tracking technology. The company was in the CES edition of 2017 showing the HTC Vive and modified Gear VR hats and installed to follow the eye.

Finally, in November 2017 Apple acquired Vrvana for $ 30 million, a manufacturer of Totem hats that describes what we know as an extension or mix of facts, a combination of VR and AR.

VR on macOS High Sierra

Already in the WWDC 2017 edition, Apple has focused on reality by expanding the developer's ability to create original games based on Metal 2 (a special engine for Mac, iPhone and iPad) with MacOS High Sierra.

Mac developers can use private parts such as the HTC Vive VR helmet and services such as Final Cut Pro X, SteamVR, Epic Unreal 4 Editor and Unity editor to create new worlds of entry.

Although not all Mac computers are able to support VR content, a Mac with a Retina 5K display, a new Mac Pro and any Mac compatible with the external GPU connected to it supports the use of this content.

Support for Mac computers paired with an external GPU is delayed until the time for the MacOS 10.13 High Sierra update, which was announced by Apple in the middle of last year. Since then, these are the supported cards:

  • AMD Radeon RX 570
  • AMD Radeon RX 580
  • AMD Radeon Pro WX 7100
  • AMD Radeon RX Vega 56
  • AMD Radeon RX Vega 64
  • AMD Vega Frontier Edition Air
  • AMD Radeon Pro WX 9100

Steam is preparing its SteamVR platform for macOS to allow communication of HTC Vive security hats. At the aforementioned WWDC of 2017, a Valve representative took the stage to create a realistic view of Star Wars with Apple machines.

Apple is also working to bring game engines like Unity and Unreal 3D to Mac computers.

Tim Cook in VR technology

Throughout the years, Tim Cook has been vocal in his portrayal of the unpleasant real and the virtual reality. Already in 2016, in response to a question from a reporter, Cook said that "in terms of VR, the virtual reality market doesn't think it's a niche. It's really fun and there will be some interesting applications."

In 2014, just before the announcement of the Apple TV product launch, Tim Cook noted that television was a place where Apple had a lot of interest. A year later we saw how Apple TV was redesigned with its App Store and new gaming capabilities.

Cook also said the idea that smart watches are interesting in 2013 long before the official launch of the Apple Watch. For this reason, it is not a guarantee, but it gives us a good idea of ​​what to expect in the short term.

Apple employees are visiting VR labs

If Apple hasn't grown any more realistic hats, why has it sent workers to Stanford University Man Machine Interaction Laborator so many times?

As reported earlier The Wall Street Journal, Director Jeremy Bailenson noted that Apple visited the center during a conference in California.

This Laboratorator, at Stanford University, is the starting point for companies to go before developing a realistic headset. Mark Zuckerberg, CEO of Facebook, did the same thing shortly before founding the Oculus company.

As with many other news, Apple is completely silent about the development of this area, but the comments of its CEO, Tim Cook, also prove that virtual reality is no small feat and will have its way in the company.

Apple VR helmets: prices

It is hard to predict how much the cost of Apple VR helmet protection will cost if this final product combines the power of AR and VR in their final version. However, we expect Apple & # 39; s AR helmets to have a higher price, since Apple rarely makes low-budget products.

When we look at some of the last visible hats available in the market, such as HTC Live, we can get an idea of ​​what they can cost:

At the end of the marked models you can find Microsoft HoloLens 2 Glasses that a company is sometimes for sale, or is an independent holographic tool designed for business locations, so its price has nothing to do with Oculus' operating system, for example.

Apple VR Protective Hats: design

We don't know much about the design of Apple VR helmets, other than the allegations being made and that there are already prototypes.

A Financial Times report Published in January 2016, he claims that Apple had already successfully developed a virtual reality display and would force it to test behind closed doors. However, this source does not go into details about what to expect.

The most common design has a patent for this type:

https://www.iGamesNews.com/

Apple VR helmets: details

Some rumors of those being broadcast on the network also give an idea of ​​what to expect with Apple VR hats.

Watch

Virtual reality hats include 8K-type screens on each eye. This may sound extreme, but it is only 8K screens when it is possible to find realistic images that avoid the feeling of dizziness that others are experiencing in the market.

Processor

A CNet source also confirms that helmets will require a dedicated box powered by an Apple processor that will be connected by high-speed and long-range wireless technology.

By using WiGig with its 60 GHz speed, the signal can be transmitted even by burning walls, roofs and floors, with light beams that allow the phone to operate inside a room or in a closed room.

Users would not have to install multiple channels on one platform to allow Apple VR helmets to determine the user's location, as is the case with HTC Live.

CNet also says the box will have a 5-nanometer processor. This chip will be similar to the chips produced by Apple for its computers, which is a new group of chips that are about to wreak havoc on Intel's 2020 exporters.

Apple VR Protective Hats: software

The new device will use the new operating system, which Apple calls internally as rOS (r literally). It can be based on iOS according to Bloomberg.

The team responsible for the development of the rOS software is led by Geoff Stahl, former head of Apple's game software and graphics, suggesting that games will play a major role in the creation of these hats.

Apparently, Apple intends to give hats its own versions of the App Store, where users can download content and view it, according to Bloomberg.

Apple VR helmets: patents

The most recent patent related to virtual facts, available in March 2018, & # 39; s own screen of immersion & # 39; Show the person using a combination of protective helmets, controllers and virtual reality projectors in cars.

The presentation shows that Apple's VR system can "provide focused VRs instead of replacing the real world with virtual reality."

This VR program will respond to movement using data to improve the VR experience; Obviously, we think it means that you may be traveling in a car, but, for example, you will see scenes that match the speed of the trip.

The patent suggests that technology can be used to alleviate motion sickness, rather than cause it. This particular patent appears to be linked to Apple's autonomous vehicle systems (codename Titan).

However, Apple has been fulfilling VR-related patents for many years. One of them dates back to 2007 and suggests that VR helmets may be similar to biking or motorcycle, as shown in the image published above.

To improve user comfort, the visual system can incorporate respiratory features, including, for example, a breathable foam in the user's face, allowing us to move parts of the screen to suit the eyes.

In December 2013, Apple Patent (USPTO 8,605,008) . This patent specifies a header display. A helmet or glass system can include an outer covering, half frame, screen-producing elements and the lens through which the lens is made.

Already in 2016 another Apple patent came with a more refined version to the mold. The headset device is mounted on the user's head and is configured to integrate with the smartphone that can be mounted.

https://www.iGamesNews.com/

It is interesting to note that the analogy between Apple VR hats and standard glasses, as most VR hats are similar to ski gear and blocks the whole view from the sides of the eyes to provide a diving experience.

https://www.iGamesNews.com/

Of course, only a patent registration can take place after minor modifications prior to launch, which can occur at any time.



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