Comfort for the PlayStation 4 Pro has come masse – it's getting to the point where it's hard for us to keep up here at Digital Foundry. We'll be looking at as many games as we can, and since most enhancements expand easily, we've decided to put together a reference book containing video analysis and classification of key enhancements – and in 4K professionals can also check out the companion article devoted to traditional Ultra HD titles.
We've moved our 4K migration to fully capture what Ultra HD compatible formats like PlayStation 4 Pro and PC rendering, but YouTube's high compression rates make getting a sense of development difficult in many cases. For that reason, we recently launched Patreon which provides access to everything we do in the pristine Ultra HD – h.264 format right now, but we are currently researching HEVC with the same good quality with very low download sizes. You can check out the sample at digitalfoundry.net.
In addition to covering as many PlayStation 4 Pro releases as possible, we will update you with the right poles that improve performance or add other features. We recently revealed that the likes of Watch Dogs 2, Mantis Burn racing and Deus Ex Mintu Divised had performance issues not found on the original PlayStation 4 and we're happy to report that they have released all of their layers, addressing our issues. In the case of Mantis Burn Racing, the native 4K in the 60Hz locked area is guaranteed and the VooFoo Studios builder has also added HDR support.
We'll be showing these updates in order to look at them, with a new cover at the top of the page. We need to split this guide into two pages, because of their quick seating size, so here's the breakdown of topics.
Page 1:
- Living Disadvantages 7
- The dragon
- Gravity Rush 2
- Assassin & # 39; s Creed Syndicate
- Devil 3
- Mafia 3
- Middle earth: Shadow of Mordor
- Cassassin & # 39; s Creed: The Ezio Collection
- Rise of the Tomb Raider
- Farming Simulator 17
Page 2:
- The Ultimate Guardian
- The Last of Us is included
- Final concept 15
- Assassin & # 39; s Creed Syndicate
- Purified 2
- Hitman
- Exclusions 4
- Duty Black Ops 3 Call
- Battlefield 1
- FIFA 17
- Paragon
Page 3:
- Deus Ex: Mankind Divided
- The escape
- InFamous First Light / Second Day
- Watch Dogs 2
- Driving the Endless War of Jobs
- Call of Duty Modern Warfare Updated
- Skyrim
- Titanfall 2
- Batman: Back to Arkham
- The Mantis Burn Race
Disadvantages of Living 7
- The decision: 2240×1260
- Additional features: Bright light
- HDR: Yes
- Buy from Amazon
Residence Evil 7 – it's a great game, whether it's playing on a regular 2D screen or with a miracle of PlayStation VR, but it's fair to say that its PS4 Pro launch was quite controversial on the face, producing a very small explosion of 2240×1260 resolution.
It's definitely not a breach of such a deal because the RE7 style doesn't rely too much on resolution, to the point where a pipe running after a heavy party actually makes pixel counting to make the Pro version almost impossible. There are no geometrical edges here that you can use in standard bubuer analysis and so to bring you the metrics, we contacted Capcom directly to verify the accuracy of our overlay.
As things stand, there is 36% of the resolution in this article and we are backed by some very subtle tweaks to the lighting model that seem to have been brought in by the PC version of the game. But the real question is how traditional 4K solution actually improves visual presentation – that will turn to the PC version of the game and bring you a full downturn in that later.
The dragon
- The decision: 1080p
- Additional features: Improved performance
- HDR: No.
- Buy from Amazon
There is a sense that Ubisoft has entered the Pro version of Steep with the best of intentions. The resolution of the resolution may be good, but emphasizing resources at a higher-rate would be a better bet: doubling the frame from a 304 PS4 base to a full 60Hz fuel would be a real game changer for high-speed games.
Unfortunately, the fact is that Steep joins a small but growing assembly of Pro-based performance upgrades that fails to double-rate – despite the 2.3x power to GPU power provided by the new hardware. The mode aims at 60fps but successfully unlocks the frame rate, allowing the engine to run faster, and yet 60fps longer, replacing it at 50-55fps.
Articles like this make us wonder – why not allow developers the option to request 50Hz HDTV mode? They all have them, and it's a trick we often use on a 4K gaming PC – the locked 50fps adds 3.3ms per frame, and still looks smooth. It also dramatically reduces the need for GPUs and when titles like this one, from Famous and others, can provide a smooth presentation.
Gravity Rush 2
- The decision: 4K-based 4K
- Additional features: Dropdown to 1080p screens
- HDR: No.
- Buy from Amazon
Gravity Rush 2 is an exciting example of how PlayStation developers reach the list of routes to 4K resolution, and how exciting results can be achieved without chasing the 3840×2160 traditional bubble. But here's the thing – pixel counting suggests that the title of Sony Japan actually solves the full 4K, so what happens?
Yes, one of the techniques available to game makers is the ability to produce Geometry for Pro titles in full 4K, but save the rest of the pixel processing in the traditional 1080p format. The effect is just super-crisp edges, but the top and the results are similar looking soft by comparison. It may look strange, but it is based on titles like Gravity Rush 2 and Bound, the effect looks great. Performance doesn't seem to be affected here, or surprisingly, the quality of the shadows is getting a slight reduction. The Cascade audio is more aggressive, so shades of low resolution can be seen near the camera.
With large samples of 1080p owners rolling out the package, Gravity Rush 2 is no longer a shining example of what Hardware is capable of, but it is a worthy upgrade for Pro owners.
Assassin & # 39; s Creed Syndicate
- The decision: 1620p
- Additional features: Dropdown to 1080p screens
- HDR: No.
- Buy from Amazon
Assassin & # 39; s Creed Syndicate received a questionable review of PlayStation 4 Pro with patch 1.50, it appear working with 1440×1620 transparent. The horizontal resolution looked bad, to the point where the basic PS4 version seemed to resolve the clean image in some cases. As the Pro development went, we couldn't help but wonder what the point was – and what level of QA might have been used in the project. It looks like a ridiculous attempt at 1620p Checkerboarding.
But there is good news. The recently released pool 1.51 offers great visual improvements. Horizontal resolution doubles, giving us a perfect 2880×1620 to enjoy from the start of the boat. Performance seems very close to the basic PS4 version too. So, all good ends well. The Pro Update of the annual game always sounded like a really fun bonus and it was hard to see the actual releases fail to meet their expectations. Thankfully, this new patch makes the Syndicate ready to be seen again.
Devil 3
- The decision: 1080p to 2160p dynamic
- Additional features: 1080p super-sampling, ambient occlusion and blooming tweaks
- HDR: No.
- Buy from Amazon
The clearly signed patch notes reveal the addition of PlayStation 4 Pro support to Diablo 3, with a 1.15 update adding "4K support" to this prestigious game. In your face, this could mean anything in the world where Overwatch's 4K upgrade is more like advanced filters and 4K HUD. However, Devil 3 is a completely different beast. The title uses a flexible adjustment on the PS4 Pro, adjusting image clarity based on how much tax it has. So, for example, you get 4K traditional real estate, such as the Tristram New Library, and the Cathedral pit with no enemies. The 3840×2160 traditional full resolution is the highest limits on the PS4 Pro when faced with really basic conditions.
With sound effects and a screen filled with enemies, the Diablo 3 provider is back in 1080p on the PS4 Pro. Test us using a level 70 character that passes through the hematic Nephalem Rift – and of course the lower limits of what you can expect. Practically, that powerful resolution actually breaks between 1080p and 4K to get most of the gameplay – you get 1872p in the center of New Tristram for example, and 1728p in previous holes. Ideally, the scale goes up and down the seam, and uses a resolution of different resolutions much higher than 104p for the standard PS4. And for Pro users attached to a full HD display – yes, this output is down to 1080p for a more clean look.
The performance is pretty high, with a variable rate that pretty much shuts out the gameplay at just 60fps of the creepy bit. Anyway, a three-player session with a lot of action on the screen saw a dynamic measuring bulb move up to 1080p a second drop at 30fps – a classic dual-v v syder sync. A quartet of high-quality characters flooding the screen can have a negative effect on performance, but moreover, we found it difficult to convert frame rate from target to 60fps.
Some enhancements are small in the ground – we noted improvements in the incubation and a strong blooming effect. However, it's the way the decision enhances that makes Blizzard's complex art really sell this Pro launch. It's a great game and if you've never played it, it's worth watching. As things stand, the game is available at the current PSN sale for $ 15.99 – cheaper than most retail and online stores and a trial offer for Pro owners.
Mafia 3
- The decision: 1440p
- Additional features: 1080p super-sampling, low image quality, vibrant blur and distance drawing
- HDR: No.
- Buy from Amazon
Match 3 & # 39; s PS4 Pro patch is another example of bad messaging – look at patch notes and no mention of Sony's new thumbnail support – but suffice it to say that launching the game produces faster improvements, with more modifications and tweaks to a specific provider setting.
The traditional 1080p theme for the PlayStation 4 base gets a blast of up to 1440p, a noticeable upgrade for users of the Ultra HD show running and 4K output involving the console. This picture is still soft though, thanks to a combination of heavy duty process pipe and temporary deformity. Image quality is not a revolutionary step and nowhere near native 4K, but it is still a far more satisfactory destination than the standard PS4 hardware. Pro owners with 1080p shows also see the benefit of getting a higher sample from higher internal resolution – but there is a jarring decline when the game switches to one of its pre-built, remaining virtual environments as a computer device.
Improvements in appearance include a few minor improvements – the benefits of vibrating blur from multiple samples, gives a clean, smooth look. Shadow quality also gets a slight improvement, but seems limited to the spotlight shadows. Overall, the gameplay design looks exactly the same – even though it seems that the LODs had a minor tweak with road marking in the widest area of the Pro.
In terms of performance, the uneven resolution of the frame seen on the PS4 when it was introduced is now gone, replaced by a 30fps cap using v-sync – so you'll see it pass through when the performance vibrates under the target object. The Pro retains the adjustment of the frame adjustment and is not passable at all, operating with full v-sync throughout. However, in areas that are highly mobile, this results in depressing performance compared to the base of the PlayStation 4 game – something we shouldn't have seen.
Overall, the Colors 3 & # 39; s PS4 Prooutout represents a pretty good upgrade, though not a game-changing revelation. Apparently the sheer amount of work that went into it, making the complete absence of Pro support signing points to something strange.
Middle earth: Shadow of Mordor
- The decision: 1728p to 2160p dynamic
- Additional features: 1080p users' quality mode
- HDR: No.
- Buy from Amazon
Most console titles run at 30fps cap, sometimes leaving us wondering how much shell is left unoccupied. Mordor's shadow is similar to Skyrim in that the traditional 1080p native presentation on the PlayStation 4 base turns into a native full 4K on the PS4 Pro. In fact, a 2.3x increase in GPU power produces a 4x increase in resolution – and unlike Skyrim, there is no noticeable performance difference. There is just one caat: the dynamic conversion rate is at play, adjusting the resolution of the resolution from 80 percent traditional to 2160p complete.
However, depending on our pixel count, this article spends most of its time in full 4K, or in the middle of a major action in the open world of the game. The dramatic development of the game is already impressive, and it does not limit its enhancements to the owners of certain shows. There are two modes, designed for those who love quality and those who love durability. The good news is that both modes are available to all Pro owners regardless of the attached display – as it should be.
So what does the quality mode bring? Truth be told, the enhancements are small, they are reflected in the best possible drag range, reducing the amount of entry as you go through the areas. However, the standard mode still handles this feature well, so 4K adjustment mode is our ingredient for this article, even if you have a full-size Ultra HD display or HD TV (where a large sample solves a lot of theme-raising issues). After two years since its release, The Shield of Moror is still holding up well – and with Pro, the title is ready to see it again.
Cassassin & # 39; s Creed: The Ezio Collection
We'll get rid of bad news first, because it's actually unbelievable. The Ezio Collection pulls a fully charged 30fps credit key, which is native to 2160p in all three of its features – if your PlayStation 4 Pro is attached to a 4K display. However, we were surprised by the fact that if you can have an Ultra HD screen, the game prefers to throw you down to the traditional 1080p – leaving the Pro owners with no more benefits than the PlayStation 4. Owners like this really emphasize that all Pro use should be available to all users, whatever their they might have.
So what about The Ezio Gathering itself – and the quality of being recalled in each game? Yes, the exciting history of the last three-year period that saw great technological advances. Assassin & # 39; s Creed 2 and Assassin & # 39; s Creed Brotherhood mark their age: the Pro & # 39; s pristine 4K presentation features some of the best low and low style features. The two older titles – AC2 in particular – also look poor depending on the animation and character integrity, especially in the cutscenes. However, it is interesting to see that the revelations still hold up perfectly: there is a clear technological breakthrough here in all the areas that can pass to AC3 and Black Flag.
The actual memory function in the collection is small. Improving geometric shapes and shapes would have successfully required this memory to be reproduced, but we would have liked to see the cassettes in the rough shadow and the pop-in referred to. The technical limits of the period are often fully illustrated here. The Ezio collection is disappointingly heart-wrenching, but it's a contempt for Pro owners who use the 1080p screens right here. Why does the drop-down go as a plus?
Rise of the Tomb Raider
- The decision: 2160p test board
- Additional features: Super-sampling goes down to 1080p, rich display or open frame scaling to native 1080p
- HDR: No.
- Buy from Amazon
The latest Rise of the Tomb Raider patch highlights this title in controversy as one of the best PlayStation 4 Pro sites that can buy a lot of love from both 1080p owners and the 4K show. Patch 1.05 introduced visual jitter with an incorrect frame but this was corrected with a recently released 1.06 update.
The title of the standard PS4 is quite good and the Nixxes developer has an excellent 4K test mode that shows how this option works. Unfortunately, the major areas of the & # 39; hub & # 39; such as the Geothermal Valley and the Soviet installations could see a drop in the rate below the 30fps target. Not a big problem without some compression points and overall is still our favorite way to play this title, whether you're using a 1080p or 4K screen. On a full HD screen, large sample launches see great visual improvements – poor resolution and complexity are a big problem with traditional 1080p modes, whether you're playing on a standard PS4 or Pro.
If you are willing to accept less than ideal AA, the unlocked Pro mode mode sees 60fps performance at very precise levels, dropping to around 40fps at geographical locations. The difference is not our cup of tea, but we are sure there are others to appreciate. Improved visual mode saves 1080p image quality but adds improved PureHair technology, better texture coverage, more realistic visualization, higher LODs, soft sun shadows and more vibrant foliage.
Farming Simulator 17
- The decision: 1080p / 1440p / 2160p
- Additional features: Advanced 1080p users mode with wide viewing distance
- HDR: No.
- Buy from Amazon
Stunned by some of the more lazy PlayStation 4 Pro enhancements recently, it's amazing to see Focus Interactive & # 39; s Farming Simulator 17 – developed by the Giants – contributing to one of Pro's most comprehensive improvements to date. We had heard reports of how complete this information was, so he went ahead and bought the game to test it out. Users of full HD display get to choose between high resolution mode and improved viewing quality, while 4K screen owners are able to choose between 1440p traditional and 2160p display options. You can't blame developers for being too hard on here, and the results are well-deserved.
First, let's take a look at the full HD options available. In typical rendering mode, Farming Simulator 17 features a completely flawless 1080p60, while selecting enhanced mode you can see the compression points drop down to 55fps, introducing Judgeder. However, both options are still better than the standard PlayStation 4 model, which features the same configurations and standard set mode. Of the two options available, we have sticking with the standard look. Draw the distances produced in advanced mode, but it is very difficult to detect any improvement.
There is a direct choice between resolution and frame rate when moving to high resolution display modes. The 1440p option offers the best balance, throwing out layers at times but still providing a very smooth presentation. However, 4K is not bad at all – most operate north of 50fps but dropped into the mid-40s, um, heavy crop scenes. But the fact is that developers have released all the stops to give a choice to a Pro user – it gets to the point at least.
The most telling is the lack of support for a small sample. Those 1440p and 4K render options are only available to Ultra HD screen owners. And that's a real shame, as offering this way would be – in our opinion – providing a better value for a full HD gamer compared to the more attractive 1080p mode. Hopefully the developer can deal with this, but for now, there are two things to take here.
First of all, Farming Simulator 17 offers one of the most comprehensive range of Pro development seen so far but perhaps most importantly, while the game itself is definitely not a triple-tour festival, we were very impressed with how much we measured and polished the simulation actually – it supports mods, mysterious field of view and HUD rating. And it's fast too, not only in terms of scaling through the frame but it's also a sign of a lightning fast user and – yes – the power of skipping past the previous logro. Overall, it is obvious that Farming Simulator 17 is not a standard Digital Access Fee, but we came into this open-minded state and came to enjoy it a lot.
In summary, the PlayStation 4 Pro is a piece with great features. Best of all, with titles like Ratchet and Clark, FIFA 17, Unlimited Warfare and Rise of the Tomb Raider, we took a look at a machine capable of managing an active 4K gaming experience. In the meantime, it's interesting to note how many games come with the 1440p framebuffer. When we built a PC with a GPU running on PS4 Pro graphics, this seemed like a natural choice for Hardware, but it didn't indeed expect to see so many articles appear with this exact pixel count.
That said, it's still early days of the new console, and developers have been sharing their high-resolution techniques and technologies, so we're fully expecting to see improvements often every month when game makers arrive more with new hardware. In short, it has been heartening to see so many developers take our criticisms of sub-par work onboard, releasing timely pieces to address issues. We'll be keeping this guide updated regularly, so look for more updates, and keep in mind that we have plenty of additional analysis for Pro topics on the next page
Table of Contents