It’s been a long time since Solid Snake and its various variations sadly disappeared from the radar. To fool the absence, the hardest-working players continue to chase every detail of the Metal Gear Solid saga.
With the venerable and very talkative Hideo Kojima now far from the adventures of the famous Solid Snake, the most voracious players continue to lovingly dissect the work of the famous director. The proof: The 3DS version of the intestinal Metal Gear Solid 3: Snake Eater today reveals a love of detail to say the least … amazing. So much to tell you that it is to be expected to be badly tainted. CQFD.
Snake eyeS.
For those who had time to forget the outline of this episode, which took place in the middle of the Cold War, in the inhospitable Russian jungle, remember that it precedes the rest of the Metal Gear Solid saga chronologically. Kojima takes the opportunity to highlight Naked Snake, the American spy who will quickly assume the title of Big Boss for reasons we know.
During his mission, poor Naked Snake loses his right eye, which allows him to wear the famous eye patch found in Metal Gear Solid V: The Phantom Pain. But beyond the visual and symbolic violation, this loss is illustrated in unexpected ways in the port to 3DS released in 2011.
Indeed, a forum member of Reddit recently released a discovery testifying to the endless attention to detail in Metal Gear Solid:
Once you get to the point where Naked Snake is losing sight, you will no longer be able to use the 3D depth mechanics of Nintendo 3DS if you opt for the first person perspective. as if he wanted to materialize the loss of his binocular vision. It’s an incredible detail that I’ve never noticed before.
Holy Kojima. However, has Metal Gear Solid 3 revealed all of its secrets? It’s up to you to tell us, Faith of Kerotan!