skull and bones Lost Antoine Henry, associate director at Ubisoft for 15 years. Before becoming Associate Director, Henry was also the Lead Game Designer for Ubisoft’s Singapore project from 2014 to 2017.
Henry also co-managed the development of Assassin’s Creed Valhalla and its Siege of Paris expansion, and worked as a senior game designer on the cancelled PSN/XBLA/Steam/iOS/Android project in 2014 as well as the original Watch Dogs title.
Announced at E3 2017, Skull and Bones has been in development since 2013 and began as a fork of Assassin’s Creed: Black Flag. Instead of being released as a post-launch update, the project became its own title and was developed at Ubisoft Singapore.
Originally announced as a cooperative multiplayer game battling PvP and environmental factors, the game was originally slated for a 2018 release, then pushed back to 2019. In May of that year, the game was again delayed until Ubisoft’s 2020/2021 fiscal year.
The game has been rebooted since its announcement and is now expected to be released as a live service game sometime after April 2022.
A July 2021 report said the game is currently in alpha, with many delays attributable to mismanagement, staff and management changes, company feedback, annual reboots, and the “never clear creative vision behind it”. fact. The Kotaku report also states that the project exceeded its original budget and cost Ubisoft about $120 million. Employees from other Ubisoft studios are said to have started working on the game.
Hopefully after all the issues, development is running smoothly now and we’ll finally get it sometime this year – unless it’s delayed again. Let’s hope it doesn’t.