If technically desolate versions like Batman: Arkham Knight appear on the PC, it’s up to the publisher, says God of War chief designer Cory Barlog.
The PC version of God of War is delighting PC gamers and journalists alike, and ratings are stellar on Steam. Also because the technology of the outstanding action-adventure game is extremely well done. But that is not a matter of course, as Creative Director Cory Barlog from developer Santa Monica Studio knows.
In an interview with GameStar, he discusses why some games do so poorly when ported to PC:
“When developers are criticized for a bad PC port, they probably got a very small team and very l ittle time. In my opinion, every game can do very well [auf eine andere Plattform, Anm. d. Red.] be implemented if you have the right expectations, plan correctly and have the necessary expertise.«
»But it also happens that the publisher says: ›That is exactly the amount that we are willing to spend. That’s the maximum time you have for it. And that’s the platform we want the game on.’ Realistically, that’s probably not enough.”
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God of War: New trailer shows the features of the PC version
With God of War, the developers benefited from the fact that, according to Barlog, they carried out first experiments with the technology on the PC early in development, when God of War was still being developed as a PS4 exclusive title. This helped the creators with the later PC implementation. The result: God of War also turns out to be a masterpiece in the PC test.
God of War – View screenshots from the PC version
For Cory Barlog personally, developing on consoles has the advantage that the team can focus on a specific hardware configuration. The mass of variables in the different PC configurations brings with it a completely new range of sources of error.