The title developed by King Art Games will captivate everyone with its artistic design by Jakub Różalski.
!iron harvest came to the X and S series! The title developed by the German studio king art gamesIt is a visual work of art. To start, let’s say it’s a real-time strategy (RTS) game with a visual and artistic style that makes you fall in love. This is based on the board game False. Both in the board game and in the video game, what strikes the most is undoubtedly its artistic design. In both cases, the person in charge was Jakub Rożalski, a Polish artist and illustrator of whom I am now number 1 fan.
The poetic side of war.
Jakub Różalski’s hand can be found in every aspect of the title, from the clothing of the characters to the most elaborate construction, including menus and sets. Jakub Różalski got me hooked on a game, just to see what else it can offer visually. It reminds me of some anime titles, but without copying any. It has its own stamp and very marked.
The common thread of this little gem called iron harvest It’s none other than war, but with a romantic and melancholy twist that makes you fall in love. So much so that at certain points during the analysis, I forgot to take screenshots to show how engrossed I was in watching the game.
As you can deduce from the pictures, iron harvest It is an easily cataloguable title. With just a glance we will see a total influence of the Steampunk universes, even if to be exact we are facing a more dieselpunk. The aesthetic blends technologies based on diesel or mid-20th century oil with retrofuturistic, postmodern technology. In addition, the variety of robots or humanoid machines (mechs) that we can use, in part, gives it the qualification of mech.
The strategy of knowing how to choose.
But beyond its appearance, iron harvest This will allow us to get involved in a wide variety of campaigns and factions in which we will be worth stopping for a few seconds. To start, we can choose between 4 different campaigns using 3 factions, 4 if you have the Operation Eagle DLC. These are:
- Republic of Poland: We will find a whole series of units dedicated to ranged combat and fast game actions, with low hit points but with fast recovery. All of this, combined with buildings costing less than the competition, makes Polania the ideal faction for skirmishes and guerrilla warfare.
- Impero Sajon: a diametrically opposed civilization, with slow and sober rhythms but with incredible firepower. A war machine that takes time to start, but once launched can hardly be stopped.
- Russian tsarism– The Russians are in the middle of the other two factions in terms of gameplay. They give their best in melee combat, offering themselves as the faction best suited to give a hard time to the most static enemies and those known as “campers”.
- American Union of Usonia: It is a faction included in the first DLC of the game. Usonia relies heavily on the powerful “Diesel Birds”, it brings more variety to the battlefields.
Collect and build.
Iron Harvest is a deep game in terms of content, strategies, characters and development. There is no one way to approach campaign missions. we have a multitude of units different, both human and robotic. Also during our wanderings on the battlefield we will go retreading
The title recalls the greats of the genre, in addition to the typical infantry units that we will have hero. They are the protagonists of your story in each of the factions. Some of them are Anna and his bear, Gunter a legendary commander, Olga a Russian spy or William Mason.
In terms of unit development, the game is fairly automatic there. All will gain experience and level up or rank as we progress through the campaign. The title has a handful of achievements based on all kinds of objectives that will make the campaign even more complete. Plus a season system with new achievements and constantly changing goals. By managing to complete the challenges, we will obtain a multitude of prizes, as well as a token that will allow us to buy cosmetic improvements for the game ranging from skins a screens load.
Fuel and metal, blood and dust.
The title as a good RTS has a part of strategic construction and creation of units from resources. In many games of the genre you get lost among so many types of materials to collect to make this or that unit. In Iron Harvest, this part is much easier. We only have two ingredients to create everything you need. Metal
Play but don’t despair.
Iron Harvest is for me a title that draws on other greats of the genre like Starcraft the Command and conquerr. The game has the same depth of units and campaigns as the classics of the genre. Its pace is frantic and its advanced strategies can become a headache for those who are not used to this genre. Each unit is conducive to facing another, the number does not count, having more is not necessarily a winner. Using high or cover positions will give the lower units a lot of advantages. The learning curve can be very high in some cases and even exasperating.
worthy heir.
iron harvest It has weaknesses and strengths, some of them refutable or subjective and some less so. It’s a game designed and designed for PC, the adaptation of the controls is good, maybe the improvement that could be created, but you still do not feel as in control as you would like in a game of this type . The high pace of the games and the variety of units and strategies make console play a somewhat clunky experience.
However, Iron Harvest is a must-have title if you’re into strategy. Its system of achievements, seasons and multiplayer they add endless hours and content to the 4 extensive campaigns we have launched. king art games has created a worthy heir and successor to the RTS classics. Its difficulty, its staging and the depth of the content evoke the golden age of these titles
Advantages
- Artistic and graphic section
- Wide variety of campaigns and factions
- He has a fast resume
The inconvenients
- High difficulty level
- Adaptation of commands to consoles
- Slightly poor in-game cutscenes
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