PUBG inventor shows huge open world

Geralt of Sanctuary

PUBG inventor shows huge open world

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PUBG creator Brendan Greene reports with a sign of life from Artemis Prologue back. The experimental survival game should Open worlds in huge dimensions offer – and use AI calculation in real time.

Greene is now showing a video demo on Twitter of what such an open world could look like. The video serves as a proof of concept, i.e. proof that the idea is in principle feasible. Here you can see the almost unbelievable dimensions that Greene as planet-sized game world describes:

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In the future, a survival game (Project Artemis) are created in which thousands of players fight for survival against all odds. First of all, a kind of playable tech demo should appear with Prologue.

How big is the game world?

Brendan Greene speaks of 64 x 64 kilometers, i.e. over 4,000 square kilometers. The camera first shows a detailed first-person forest environment before soaring high and flying far away. The view then lowers back down to ground level at a distant point.

Here you can see how the open world is recalculated: details such as the undergrowth, rocks and associated textures only load in belatedly. An issue that is less noticeable at walking speed when loading vegetation in the distance.

But what is it all about? In Greene’s own words:

Our goal is to build deep, systemic playgrounds hundreds of miles wide and populated by thousands of players.

Judging by what has been shown so far, one of the main dangers for the virtual life of the players is likely to be getting lost in the endless vastness of the world. Imagine the whole thing with dynamic weather and day-night changes. The teaser trailer shows how atmospheric Greene imagines the finished game to be:

Prologue - First clip of the new game from the PUBG inventor raises many questions






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Prologue – First clip of the new game from the PUBG inventor raises many questions

In addition to the untouched nature, the game should also contain special places. Here Brendan introduces Playerunknown Greene points out the comparison between an earlier and a more recent version of the game:

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Project Artemis is probably still far away from a release date. The developer is currently looking for personnel reinforcement for his studio Playerunknown Productions in Amsterdam, Netherlands. The demo should be much earlier Prologue to appear. But there is still no specific release date for this.

It shouldn't have appeared like that


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Icarus

It shouldn’t have appeared like that

Above we show you a new survival game that you can already play, but you really shouldn’t. In my column I will explain why it is still worth keeping an eye on Icarus.

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