Rainbow Six extraction is a bit like going to your parents’ house and finding a completely different home in your parents’ floral furniture.It’s a game in which something is almost Look Again – hey, here’s the destructible environment we’re all too familiar with, where you can see the usual hodgepodge of tech-savvy operators – and yes, there are similarities between Extraction and the R6 games that came out before . . . However, you can’t help but notice the differences rather than the similarities. When you’re thigh-deep in familiar warm waters, it’s as if these differences are more pronounced — kind of noticeable.
not that it is different Incorrect, Of course. Of course, sometimes it helps to go the other way or see things through a new lens; especially when it comes to a 20-year-old franchise that’s one of the most oversaturated genres in gaming. That’s what makes Rainbow Six Extraction so exciting, I guess. While gunfights and stealth tactics will feel very familiar to those who’ve spent some time in the Rainbow Six chronicle — like its roster of franchise loyalists — Extraction’s differences Not only is it its predecessors, but it also stands out from the FPS genre. Generally speaking, too.
Once known as Rainbow Six Quarantine – you know, in those quiet days before none of us really thought about what quarantine felt like, let alone experienced it firsthand – the extracted story is light-hearted, but very sobering. Satisfied, no single player or “main” campaign. Going back to where the outbreak (a limited-time event in Rainbow Six Siege) came down, this story tracks an outbreak of the Chimera parasite that has exploded across the U.S. — oops, that sounds frustratingly familiar — yes, it is spreading. quickly. As serious REACT (Rainbow Exogenous Analysis and Containment Team) agents, our job is to eliminate enemies, collect samples, and collect the data society needs to contain and eradicate this deadly threat.
So our Operators all have their own weapons, gear and skills, though weapons and projectiles can be mixed and matched at will (pro tip: nothing gets you out of trouble like a stun grenade), sent to hostile areas, to address modest target selection on similarly trimmed maps.
Each excursion offers three randomly chosen objectives, and while they become more difficult as you progress, the rewards of completing all three are of course greater. Finish two, don’t think you’ll be able to finish the third? It’s best to leave then. It’s better to secure XP loot for two of the three objectives than to hit your luck, screw it up and lose it – and your commander; but more on that later – totally.
You see, while Rainbow Six traditionally pits us against humanity’s most challenging foes — alas, humanity itself — extraction pits us against the fleshy, poisonous power of the primordial. As a purely cooperative shooter focused on PvE (player and environment) rather than the series’ more traditional PvP, it’s a departure from the series, but not unwelcome.
Let’s be honest, though: At first, I didn’t think these few maps and objectives would keep me and my squad entertained for long. The maps you unlock along the way are of some—but not many—various, but the objectives you’ll accomplish are drawn from an extremely limited pool. We learn quickly, and it’s often tough, and not all tasks are created equal.
Take triangulation as an example. Each squad needs to follow an unmistakable beep to locate one of the three laptops hidden around the area, and activate each one in turn. Simple enough, right? Decontamination, however, requires you to quickly deal with a dozen sickly green, pulsating lairs, usually as Grunts, Lurkers, and Bloaters charge you in droves. Since nests don’t always fit together conveniently, this may not be as simple as it sounds. Despite the multiple eliminations as we tried different strategies, it was the game’s credit, and then, a weekend later, we were trying to schedule our next excursion, and some of us were eagerly exploring the hands of the game Transcript for tips on how to do it We should complete the objective without at least the two of us dying.
Collaboration (or lack thereof) in shooters isn’t an issue unique to Extraction, but I do wonder how successful teams would be if they didn’t chat together.
Oh, but this is so much fun – literally. Be sneaky, deploy your reconnaissance skills, and quietly wipe out lairs and enemies as you crawl through the dark-spreading pulsating oil slick, a primordial biomass that sticks your feet to the ground like vicious molasses. Sometimes you’re asked to secure an area, and even if you think you’ve done your best, there’s always a nasty Grunt that manages to break through the ceiling, falling unannounced and surprising you. Despite the limited maps and objectives, each mission—with a new extraction point each time—feels different from the last, which puzzles and delights me at the same time.
Progress is not measured by the number of enemies you kill, but by completing research across the United States, including metropolitan areas like New York and San Francisco, and the less populated Alaska. It’s a neat system that forces you to experiment with your methods, techniques, skills, and accessories to gather samples and data on current apocalyptic threats. It’s a thoughtful, novel way to advance that complements Extraction’s damage and MIA mechanics perfectly: both force you to think strategically about how to use alternating Archaean species to achieve each goal, and both encourage experiment.
This puts me neatly into that health/MIA system. Rainbow Six Extraction won’t tolerate mistakes, especially when you’re just starting out, and everything from the suppressor on your gun to the reconnaissance technique emphasizes stealth. Health won’t restore – not even if you find first aid – while you can get temporary relief by using discarded health packs, they won’t restore your health; instead, you’ll just get a slow drop Ascension, this may not last long enough to get you to the final extraction zone.
there are more. Escape an excursion with a small amount of health remaining and your commander will be too injured to enter another excursion until their health regenerates in real time. To die completely in action, however, they need a squad member to take their bodies, lightly wrapped in still foam, to the extraction area to retain all their XP. If your squad doesn’t manage to rescue your fallen soldiers, your commanders will be treated as MIA and all XP you earn from them will be held as ransom until they are retrieved. difficult? perhaps. But that didn’t make even the most confident soldiers more cautious.
Collaboration (or lack thereof) in shooters isn’t an issue unique to Extraction, but I do wonder how successful teams would be if they didn’t chat together. While players can ping enemies, lairs, and items, detailed communication—especially in your early missions—will be key. Will your random teammates care about extracting your incapacitated character, or is everyone doing it for themselves? Will they share resources found in the wild? How successful can you perform insane decontamination tasks just by relying on a ping system? My operator colleagues and I also work together to help each other with research and objectives; I wonder if the same thing happens if the player doesn’t use the mic?
Still, Extraction offers a surprisingly satisfying experience, sometimes disturbing, and despite its limited map and target offerings, and my concerns about communication — it grabs my attention longer than I do Much longer than expected. No, it’s not the most innovative shooter out there, but it’s a great addition to the Rainbow Six lineup.