Platinum Games are hoping for a refund The wonder of 101 on Nintendo Switch – and maybe Steam and PS4 too. That would mean a quirky 2013 Wii U action game followed by a new generation. This could be a good manager, Hideki Kamiya who is good on Twitter. For a while, at least!
"We didn't intend to make a lot of money," Atsushi Inaba told me in September last year at the Tokyo Game Show. He was joined by Hideki Kamiya, wearing a shirt that read "Game Company Platinum Games" in Japanese. At that time, a Remembered of Wonder 101 Kickstarter was recently held but was never officially announced.
When the game was first released in 2013, it did not directly illuminate sales charts. Platinum Games has demanded some cracks in it and a place to launch published games, something the company has always wanted to do, and after enter into a partnership and Tencent.
"We have no experience in publishing the game, and we are not this big game company," clarifies Inaba. “So, it's going to be hard for us to start selling something like this. So, that's why we decided to go with the money, supporting players to release the game on another platform. "Their partnership with Tencent may raise questions this way, but according to Platinum Games, the sports contact has nothing to do with it. Kickstarter.
Starting a Kickstarter, or an established company, can be risky. There are countless examples of fun Kickstarter PR nights. Inaba and Kamiya are optimistic, pointing out that they don't start from zero. "Compared to other projects, I think we are less likely to get into trouble," Inaba said. But he was quick to add that Platinum Games has never done anything like this. It's not mentioned how it will turn out. But this is their way of remembering The wonder of 101 the way they like.
“Kamiya and I have never really been shut down The wonder of 101 you did, ”said Inaba. "And we felt we wanted to get it out on another platform." The wonder of 101 it was the second game, paid for by Nintendo. So in the event of a new release, Platinum Games needs Nintendo to sign. Now that they have, it looks like it's the Platinum Games years that are expressing their desire to give back The wonder of 101 it paid off.
Inaba and Kamiya say this The Nintendo-to-Sony port may be the first of its kind. I said how Minecraft, which Microsoft owns, has been released on PlayStation and Nintendo.
“Ah, but Minecraft It's a special case, ”Inaba said. “At first it was the third game that Microsoft bought. So it's a different situation. The wonder of 101 originally billed by Nintendo as a second-party game. There really is no example of this I don't think. ”
"I think I have to slow things down during a mass fundraising campaign."
Bringing the game from one place to another poses challenges, especially when it comes to a unique system such as the Wii U, which uses two screens. It's possible to play through the whole game on the Wii U GamePad, so the Swichi port makes a lot of sense. "We have to make adjustments to work on the switch, but we need to do it in a way that satisfies first-time fans and at the same time appeals to new players." Kamiya added that she often receives requests for Twitter for Change of The wonder of 101.
As Evan Narcisse pointed back in September 2013, Kamiya's big mouth, brash Twitter Persona is 180 of her favorite to meet this man in real life. She is talkative and humble. The gap between the two Kamiyas is amazing.
I said, "But, what if the donors ask Kamiya some funny questions on Twitter?"
"Yes," said Inaba, "that would be bad news."
"I think I have to slow things down during the campaign to raise money," said Kamiya, laughing.
"We have to come up with rules that will apply during the Kickstarter campaign – like the limited-time Kamiya version," Inaba said.
"I have to have a nice and smiling photo with my Twitter icon."
“You only follow one person, right?” I ask.
"Yes."
Can you follow other sponsors?
“I'm surprised,” said Kamiya laughing. (Kickstarter was unveiled earlier today, and one of the rewards is blocked by Kamiya.)
I wondered if the Wii U was to blame for the poor sales of the game. I asked Inaba if it was a platform error that the game didn't do well. "No I wouldn't say it's a platform error," he replied. “Of course, it's hard to say that the Wii U was a success, but The wonder of 101 had its problems. ”
Kamiya remembered watching one of her kiddos play the game, the legacy was repeated and it was not clear what she would do next. “Make me think, I have to work hard at this thing in the game. There were many things that were just impossible for children. I want to go back and change that. ”
According to Kamiya, The wonder of 101 has the highest content of any game ever made. “At the time, we were trying to pack as much content as we could, but it was never cleaned. What we need to do is to investigate things and make sure the game is approachable. ”For years now he has kept a list of things he would like to change, including adding screen prints and directions.
"The other issue in the first game was Easy Mode was very difficult," Kamiya said. “It wasn't easy! I want to make Simple Mode convenient for beginners. Normal will be normal. It's going to be tough. We haven't put much effort into Easy Mode, and I'd like to go back and fix that. We want to make the game more interesting. Like, this is a small detail, but some players need to be taken off screen when trapped. So, I want to include those tips or buttons when necessary. ”
Platinum Games did not plan to slow down the game, but rather, to polish it to a good level to impress longtime fans and young players alike. But don't expect new approaches. “To be honest,” said Kamiya, “I think if we add more to the game it will cost the rest. So what I want to do is go back and improve things in the game. ”
Part of the problem is that The wonder of 101 it had when it was released that it was very different from everything else: Players take control of a group of celebrities who can join forces with morph in various items to fight enemies or solve puzzles. “When we did Bayonetta, we have transparently referred to it as a 3D action game The Devil Can Cry, ”Said Kamiya. “People found out what it was and they wanted to play it. But because The wonder of 101, there was nothing to compare it to. ”The art style was colorful and poppy, but the characters were nothing Power Ranger. After all, gameplay was a difficult act, Kamiya adds. "It may be difficult for people to get their heads around it."
"It's not just how we define players, but how players interpret one another," Inaba said. “It’s very important — again The wonder of 101, maybe it was hard. But now that the game has already been released, little will explain. Throughout the conversation, Inaba and Kamiya continue to talk about how this is their chance. I got the feeling that there was more to the first game they liked but there were a lot of things that they wished they could have done better. For years Kamiya kept a list of all the little things she wanted to improve on The wonder of 101. And with this Kickstarter, he can get that to make those changes – at Sony Hardware, either.