Before we get started today, let's talk about one important thing right out of the gate: if you have any problems with regular sightings of princess bottoms dressed in indoor gowns, this game is probably not yours. And that's okay! On the other hand, if you have no problem with any of the usual shapely princess bottoms wears on lacy sheets and are in the mood for strong come-and-clicks… well, read on.
In Prison Princess, taking on the role of a famous hero. Unfortunately, he is dead; Your last battle against the Demon King has not gone well, you see, leaving the flourishing two kingdoms of Aria Zaza and Zanji Zed in the ruins and their princesses marching to the old castle.
Everything is not completely lost; it seems your spirit isn't indeed determined to continue in the meantime. He wakes up in a cell with Zanji Zed's Princess Zena, who is trapped in a wall and is not happy about the fact that another mysterious ghost stares at her unitedly. In fact, he is so upset about the situation that he ends up using a destructive combination of his immature physical powers and natural forces that tsundere power to surpass his obligations… but only to find himself invincible. From here, it is your job to help both Zena and her magically inclined, rather the more gentle ally Aria escape the castle.
As a ghost, you can't interact with anything directly. As a result, all you can do is direct the attention of the princesses to the various items around the room and help them solve the various puzzles they encounter. In short, this is a fun twist in the standard click-and-click format; here, rather than being the protagonist or narrator speaking directly to you, the external viewer of the know, talks and communicates with the participant. This, of course, leads to a lot of the power of humor, subtlety and saturation by the wayside – especially when princesses find themselves in an old fashioned sense of shame that they're not sure they want to see.
Your basic communications include moving the cursor to the screen and clicking on objects to tell princesses to explore or use them. Hotspots that girls can interact with are not automatically displayed; instead, you can use the spelling to temporarily highlight yourself. You can use this a dozen times in every game, though – unless you copy and save before using, of course, but we never recommend anything that's used for it – so it's best kept up to date indeed he stuck.
The whole action takes place in all five different rooms, offering something of a deliberate "runaway room" feel to the game at the beginning. As the game progresses, however, puzzles begin to expand into more rooms, and the whole building becomes less linear. Another part of the basic little game in this case is that sometimes you need to go back to the past and interact with the puzzles you've already solved – and in a few cases, you need to use a set of hotspots that doesn't trigger any modifications from princesses and therefore still seems appropriate. The game offers useful visual clues when you click on something new, though, and you can easily skip the previously seen dialogue when you're hunting for that ridiculous event that needs to be continued.
The puzzle itself is a self-contained story that takes place on a different screen from the playground, then falls into two main types: time and time wrong. Faulty puzzles tend to be some of the most important thinking and reasoning challenges that often put things in the right order, while timed puzzles give you the task of trying to understand a simple mechanic, and then using that mechanic to accomplish a specific purpose. In all cases, you have been given all the information you need to succeed, either by interview before taking the puzzle, or by using pieces of paper that you find scattered in the castle.
Periodic puzzles have some minor rust, which in fact fits in with a lively 2D image of one or both of the princesses in a somewhat provocative way, often presenting a situation where they need to follow your orders under difficult circumstances. This is an obvious attempt to distract you from the task at hand, but it is important to note that while you can click on princesses during this sequence and get some subtle feedback, you are punished for so long by the refusal of their attention and the failure to get two of the "best five possible" conclusions. On the other hand, solving a time puzzle for the first time without interruption results in an increase in both queen's liking levels. Keep those ghostly hands on you, okay?
The story of this game is an interesting retelling and rendition of the Japanese video game video conference, and the whole story has a thrilling mystery that gradually eases you with many questions about the reality of the situation where you and your princesses find yourself. There is a strong sense that the action does not appear as part of a larger world, or the game itself is less so with geographical names; it seems clear that the Prison Princess can be followed by other, different stories in the same narrative.
The presentation of the game is really good. Princess Aria was designed by a painter AkasaAi, who has been working on the Qureate developer watch novels Nin days and AndMiko, while Princess Zena is the work of Waon Inui of the doujin circle INU-Chord. These two characters have different but complementary designs and act as beautiful foils to each other, both in terms of personality. The gentle and kind Aria is very fond of the traditional image of the princess, with her blonde dresses and blonde hair, and her captivating voice by Mao Amatsuka enlivens her and her beautiful image. At that point, Zena's tough, ready-to-do attitude shows off her appearance with a glimpse of her exterior and exotic facial features, and once again her make-up is also embellished by Fumiko Uchimura's powerful character of her line.
Localization is very tight, though there are a few poor alternatives here and there that should have been taken during the assessment and reorganization. The most notable of these is the text that is obviously machine-translated when you hit a game that informs you by helping that additional features are "turned off" rather than "turned on". There is one scene and during the game itself an incorrect English word used to thank the source name is a prefix in the original language; some valves are incorrectly described as "bulbs" thanks to "valve" and "bulb" being written and pronounced バ ル ブ ("barubu") in Japanese. These are minor issues, however; the full text is just right, and the two princesses come up with some very interesting characters that love to spend a few hours of your life – and that's the most important thing in a character game like this.
Conclusion
The Prison Princess is a fun puzzle that combines brain-stimulating tips with interesting characters, great art and amazing storytelling. Although it's very short – we've cleaned the game for the first time in four hours without having to decide to go anytime – its many conclusions and openings provide some amount of retaliation, and it's worth remembering that even the classic "gold" type games were only a few hours away. Hopefully we see more games of this type from Qureate in the future; They obviously have a talent for them.